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Screens From A Killing Floor

Following last Friday’s announcement of their upcoming PC shooter Killing Floor, Tripwire Interactive sends along a handful of screenshots to help identify what we’ll be killing on the floor, and how we’ll be killing it.

https://kotaku.com/unreal-conversion-killing-floor-gets-retail-redux-453116604

There’s an awful lot of rust and green in this set of screens, which I am sure has something to do with the contaminate that’s turned London into the idea place to shoot reddish-creatures. They certainly seem a bit uniform, but perhaps that translates directly into more of them on the screen at once.

Perhaps I should run up the street and check this out at Tripwire’s local studio.

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