Same. Exact. Energy.

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Screenshot: id Software / Philips Interactive Media / Kotaku

The time had finally come for me to check out id Software’s unapologetic 2011 Mad Max ripoff Rage, and true to its reputation, I spent the first couple hours just trying to get it to run smoothly like a game built on a normal engine. Megatextures, am I right? But I succeeded, and promptly ran into the game’s first vendor, a fellow called Halek Hagar.

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Lookit this charmer:

Id Software / Kotaku

Does this greasy, overanimated tunahead remind you of anyone? Maybe...another merchant you’ve run into?

“Oh god,” you gasp, “you don’t mean...”

Oh yes, yes I do.

Philips Interactive Media / Kingcharted3 (YouTube)

Ole Halek is a dead-on energy clone of Morshu, the infamous (badly) animated merchant from the legendarily awful Philips CD-i Legend of Zelda spin-off Link: The Faces of Evil.

Between the oily Halek’s exaggerated animations and smarmy voiceover, the similarities are so striking that I would not be surprised if this is an intentional reference/homage.

Honestly? I prefer Morshu. He seems a little more sincere in his insincerity, if that makes sense.

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I can’t say I’m expecting much from Rage, but then again, I wasn’t expecting this. Maybe Fat Elvis-era id has yet more surprises in store for me as I venture into its very, very typical-looking wasteland.

Previously In Morshu Watch

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DISCUSSION

By
Faux Bravo

I thought Rage was mostly okay. I think the thing I disliked the most was the very last section of the game. Seriously underwhelming. But I can also see why no one likes it. I’m afraid to try the sequel.

Too bad, though, because id was in the zone with crunchy-sounding one-word titles before that. Rage was the logical progression and was destined for greatness. But there’s no fate but what we make for ourselves and boy did they drop their fate ball.

It boggled my mind that the game was around 20gb in 2011. Oh, slightly younger, significantly more naive Fauxbravo. You poor, poor rascal.