You know what? It’s looking pretty dang good!

As for why it took so long, Crenna shrugged.

“Not really sure,” he said. “We reached agreement quickly about the assignment in principle, the rest was just processing time getting things signed and passed around all three parties.”

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We still don’t have a release date (or window), but at least the game feels real again.

You can reach the author of this post at patrick.klepek@kotaku.com or on Twitter at @patrickklepek.