Red Dead Redemption 2, Six Months Later

Red Dead Redemption 2 launched six months ago today. In those past six months, developer Rockstar faced criticisms over crunch, the main game released to great reviews, Red Dead Online launched and grew, and a country-trap hybrid hit song used the game in a music video. Here’s what’s happened in the last six months.

  • In the weeks before Red Dead Redemption 2’s release, Rockstar’s culture of crunch is criticized. An interview with the co-founder of Rockstar Games, Dan Houser, causes outrage after a comment implies that he and his staff are working over 100 hours a week. He later says that this was just a small group of writers and that Rockstar didn’t force anyone else to work that many hours.
  • Kotaku’s Jason Schreier releases a report days before the game’s release that reveals the crunch problems at Rockstar weren’t relegated to only a small group of writers, as Dan Houser claimed. Creating RDR2 involved many individuals and studios spread across the world, with each studio and team having their own experiences with crunch.
  • On October 26, 2018, Red Dead Redemption 2 is released for PS4 and Xbox One. Reviews are mostly positive, with many critics praising the game’s visuals and storytelling, including Kotaku. The game grosses $725 million in its first weekend of sales, making it the biggest opening weekend in entertainment history.

And that’s where things are at. Red Dead Redemption 2 is a wonderful single-player game that fans are replaying and enjoying to this day, but Red Dead Online is still in a sorry state for most fans. Some players are leaving the game, and how many will come back remains to be seen. Grand Theft Auto Online had a rough first year or so too, but eventually got better. Perhaps Red Dead Online will seem similar improvements.

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About the author

Zack Zwiezen

Kotaku Weekend Editor | Zack Zwiezen is a writer living in Kansas. He has written for Gamecritics, USgamer, Killscreen and Entertainment Fuse.