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Pikachu ex / Zapdos ex

Image: The Pokémon Company / Kotaku
Image: The Pokémon Company / Kotaku

Pikachu ex is another straightforward deck to play, but unlike Charizard ex it goes a lot faster. While Zapdos ex can’t quickly fill up the energy reserves of your bench, you don’t need it too, since most cards in this deck only require two electric energy to be off to the races. The goal is to move fast and break things with Voltorb and Electrode before later retreating at no cost, thanks to the latter’s built-in speed X perk.

Pikachu ex and Zapdos ex then provide the heavy hits, with advantages against other legendary birds and water decks. And because of the low retreat costs, you should be able to rotate your bench aggressively and snag kills without losing anyone in return. And unless you’re getting lucky with Zapdos’ Thundering Hurricane coin flips, you’ll need to be retreating since most attacks in this deck aren’t hitting for over 100 damage.

Advantages

Comes online fast

Very efficient

Lots of maneuverability

Disadvantages

Lower ceiling on single-turn damage output

Must utilize electric Pokémon to maximize Pikachu ex’s Circle Circuit effectiveness

Weak to water decks

Cards

While Pikachu ex and Zapdos ex take time and luck to acquire, even newer players will quickly be swimming in Voltorb and Electrode. There’s also a lot of versatility outside of the two stars, with options for variants that mix in Raichu, Zebstrika, and Magneton. Lt. Surge is a must for Raichu and Magneton builds, since he makes it easy to quickly reroute energy from retreating Pokémon to those on the bench taking their place.

Pikachu ex x2

Zapdos ex x2

Electrode x2

Voltorb ex x2

Potion x2

X Speed x2

Poké Ball x2

Professor’s Research x2

Sabrina x2

Red Card x2

Giovanni x2

How to play the deck

The name of the game with Pikachu ex is speed. You want to hit the ground running, filling up your bench with electric Pokémon—though always saving an open spot for Pikachu ex if it hasn’t already been deployed. Voltorb is a great starting Pokémon because its Electrode evolution does a guaranteed 70 damage for just two energy, and it can retreat at no cost anytime, leaving room to bring Pikachu ex or Zapdos ex out and start wreaking havoc.

A mix of Giovanni and Potion can help you get a pick off early without giving any ground, while Red Card and Sabrina hopefully scramble your opponent before they can get a Mewtoo, Charizard, or other heavy-hitters that will kill your Pikachu ex or Zapdos ex in one hit.

If your opponent is able to establish that foothold, this deck will struggle to wrest back control of the board. That’s why it’s all about dictating the pace of the match early, and finishing things before one of those decks can come online.

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