What’s proposed by this intro is that SOMA may not reflect reality; instead, it’s a nightmare happening in the main character’s mind. The old intro has Simon waking up from his brain scan at the doctor’s office, then stumbling into this weird facility. That’s not how it happens in the final game, in which Simon’s consciousness is stored on a computer, then transferred into a robot after a comet destroys most of the Earth. It’s not a simulation—it actually happens.


It’s absurdly cool that Frictional included all of this raw information about the game. If you’ve ever wanted to get a sense of how a game is put together and changes over the course of five years, you’ll want to check this out ASAP.

You can reach the author of this post at patrick.klepek@kotaku.com or on Twitter at @patrickklepek.