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CultureThe Brilliant 16-Bit JRPG About The Death And Rebirth Of The World
Considered part of the Quintet Creation Trilogy, Terranigma was the culminating tour de force from the Japanese studio behind 16-bit games like Actraiser, Illusion of Gaia, and Robotrek. It was never released in North America (though it received a translated version in PAL), explaining why most of us here in the States, including myself, never…
By Peter Tieryas Published December 26, 2020 -
Culture7 PS4 Horror Games That I Hope Get PS5 Sequels
The PS4 had some great horror games. The best had a way of creeping into my mind subconsciously, lingering until a vulnerable moment and striking terror when I least expected. It’s interesting that with the increase in graphical power, the games that scared me most last gen weren’t necessarily the best looking ones; sometimes, that…
By Peter Tieryas Published December 26, 2020 -
ReviewsYear in ReviewThe Video Game Music That Helped Us Through 2020
2020 was tough. There were nights we wondered where and how this year would end. Just when things seemed like they couldn’t get worse, they did time and again. On every level, it was difficult just to get through the day. One of the things that helped us through was music. Specifically, video game music.…
Peter Tieryas & Narelle Ho Sang Published December 26, 2020 -
CultureHow A Dark Time-Traveling Fantasy Game Became the Original Fallout
The end of the world was both darker and more humorous than anyone could have imagined, and in the original Fallout, released for the PC in 1997, gamers got to experience the apocalypse firsthand. The iconic, “War, war never changes,” introduction set the somber mood, which was written, strangely enough, during an episode of The…
By Peter Tieryas Published December 26, 2020 -
OpinionImpressionsYs VIII’s Compelling Story Makes You Care About Every NPC
I always approach classics with a certain sense of trepidation, especially if I’m playing them outside of their original release window. Games that might have truly been remarkable in their day and age might come across antiquated and difficult to endure in the present, especially with how much game design has changed over the years.…
By Peter Tieryas Published December 26, 2020 -
OpinionAn Ode To The Games It Took Us Forever To Finish (Or How It Took Me Over Twenty Years To Finally Finish The First Suikoden)
Hi Kotaku! The last time I was a weekend editor for Kotaku was way back in February and honestly, that seems like a lifetime ago. So much has happened since then that even looking back at my old articles feels like I’m peeking at a time capsule from a different age. I’m honored, as always,…
By Peter Tieryas Published December 26, 2020 -
CultureSplitscreenWhy Ice Levels Keep Showing Up In Video Games, Even Though Most Of Them Are Bad
In games as in life, slipping and sliding on ice patches while torrents of snow transform your eyelashes into crystalline daggers can be frustrating, to say the least. And yet, ice and snow levels are a time-honored trope in video games. On this week’s episode of Kotaku’s Splitscreen podcast, we try to figure out why…
By Nathan Grayson Published December 25, 2020 -
ReviewsYear in ReviewAri’s Top 10 Games Of 2020
The past year has been one endless, pitch-black night with a single burning, incandescent star: video games. I mean, can you imagine what 2020 would’ve been like without video games? I, for one, cannot. Better yet, it’s not like the annual release calendar was a dry spell, either. From tip to tail, the hits kept…
By Ari Notis Published December 25, 2020 -
CultureCD Projekt Red Faces Investor Lawsuit Over Cyberpunk’s Messy Launch
Two weeks after the troubled launch of Cyberpunk 2077, CD Projekt Red is facing a class action lawsuit. But the filing isn’t on behalf of players who may feel burned over a pre-release cycle that hid the state of the game on PlayStation 4 and Xbox One. Rather, it’s on behalf of investors. Yesterday, the…
By Ari Notis Published December 25, 2020 -
CultureOdds and EndsI Went On Vacation And Ended Up In A Video Game
On a trip to a state park, I’m pretty sure my partner, my dog, and I stumbled into a video game. My own personal isekai Last weekend, my partner Travis and I took my dog and traveled three hours south to the Hocking Hills area of Ohio, where we stayed in a rented cabin for…
By Ash Parrish Published December 25, 2020 -
ReviewsYear in ReviewThe Biggest Video Game Disappointments Of 2020
God, this year sucked. Video games were supposed to be a reprieve from that, and in many ways they were. But in other ways they were just as messy, ill-fated, and broken as the year itself. Some of 2020’s big video game disappointments were minor setbacks or run-of-the-mill annoyances—the type of thing that might loom…
By Ethan Gach Published December 24, 2020 -
ReviewsMultiplatformCyberpunk 2077: The Kotaku Review
It’s been two weeks since Cyberpunk 2077 officially released. In my initial impressions, I wrote that I was ready for everyone—developer CD Projekt Red, the studio’s PR people, fans—to stop talking about the game and just let me play it. I’ve been playing steadily since before launch, but weeks later, it feels like there’s barely…
By Riley MacLeod Published December 24, 2020 -
ReviewsYear in ReviewJohn Walker’s Top 10 Games Of 2020
The eternally burning tire fire that is 2020 hasn’t exactly been a laugh riot. And yet, as I reflect on what have been some of the most gruelling times I can remember, it’s interesting how much video games have played a part in getting me through. As pure colorful distraction, or even daily pursuits completed…
By John Walker Published December 24, 2020 -
CultureI Wanna Be The Guy Has Been Remastered
A group of fans have remastered I Wanna Be the Guy, improving the notoriously difficult platformer’s performance for those still willing to subject themselves to its dastardly tricks. “This is a mostly faithful remaster of the original I Wanna Be the Guy, trying to balance the spirit of the original game with the desire for…
By Ian Walker Published December 23, 2020 -
CultureCyberpunk 2077’s Latest Patch Resolves The PC Save File Size Limit
It’s no secret that Cyberpunk 2077 is plagued by a raft of technical issues, particularly on the Xbox One and PlayStation 4. Today, CD Projekt Red released another hotfix for the troubled game, aiming to address some of those issues, including the seemingly arbitrary filesize limit placed on PC save files. As Kotaku Australia reported,…
By Ari Notis Published December 23, 2020 -
ReviewsYear in ReviewThe Biggest Video Game Surprises Of 2020
Every year, we run down the best annual surprises from the world of video games. Needless to say, 2020 was not like previous years. That’s why, this year, we’re reorienting our annual tradition to focus on the biggest—not necessarily the best—ones. 2020 was full of shockers. This was the year Sony held a virtual event…
By Ari Notis Published December 23, 2020 -
CultureOdds and EndsHappy Holidays, Everyone
Here’s a 12-hour, 4K yule log in the style of Hades, courtesy of Supergiant Games: Happy holidays.
Kotaku Staff Published December 23, 2020 -
ReviewsYear in ReviewIan Walker’s Top 10 Games Of 2020
This is the first time I’m doing one of these…well, professionally, at least. I was hired at Kotaku right before the world went to shit, and despite a tumultuous year, I’m still here. I broke news. I reviewed the PlayStation 5. I wrote about a digital dog’s butt Here are my favorite games of 2020,…
By Ian Walker Published December 23, 2020