Oh Yeah, Silent Hill And DDR Are On The iPhone Now

Illustration for article titled Oh Yeah, Silent Hill And DDR Are On The iPhone Now

Despite both titles having been available for a couple of weeks with dozens of customer reviews each, Konami today announces the launch of Silent Hill: The Escape and DanceDanceRevolution S Lite for the iPhone.


It seems to be a growing trend that iPhone game announcements trail behind the actual release of said games by a few weeks. Take Silent Hill: The Escape and DDE S Lite, for instance. Both have been out there for weeks, yet Konami is just now getting around to telling everybody. Strange.

Either way, they're both available now. Silent Hill: The Escape is a $7.99 first-person title that has you running through corridors with a gun and a dying flashlight. The general gist of the reviews I have seen indicate that it's rather short. DDR S Lite is a free version of DDR for the iPhone and iPod touch, which uses your fingers instead of feet. Reviews for that one lean towards "more please", so it might be worth giving it a look.

Thanks for the late heads-up, Konami!


Silent Hill and DanceDanceRevolution Now Available on the Apple App Store
EL SEGUNDO, Calif. - Jan. 22, 2009 - Konami Digital Entertainment, Inc. today announced the release of Silent Hill: The Escape and DanceDanceRevolution S Lite, now available in North America for the iPhone and iPod Touch. Based on top-selling franchises, these titles have been re-designed to take full advantage of the iPhone's capabilities, including the innovative Multi-Touch Interface™ and accelerometer.

"Konami Mobile is pleased to deliver some of our most beloved franchises to the iPhone while providing a range of gameplay depth that casual and hardcore gamers alike are sure to appreciate," said Anthony Borquez, Vice President of Konami Mobile and Online. "Whether players are looking for a nail-biting survival horror experience or some music and rhythm, our lineup of iPhone titles promises to appeal to all consumers."

Silent Hill: The Escape
Silent Hill: The Escape features original gameplay, detailed graphics and spine-chilling sound effects created specifically for the iPhone. In this first-person, 3D shooter survival horror game, players navigate through various levels from an abandoned hospital to a cold subway with a dull flashlight while fighting off monsters and faceless nurses. The battery of the flashlight slowly dies throughout the game, limiting the player's vision as they search for a key to escape the monster-infested labyrinth. Players also carry a gun for protection to ward off the trail of chasing monsters. Taking full advantage of the iPhone's capabilities, players must employ the tilt sensor and skillfully tap the bullets to reload the revolver. Silent Hill: The Escape is available for $7.99 from the Apple App Store.


DanceDanceRevolution S Lite
The worldwide sensation that started the dance game craze doesn't miss a beat on the iPhone. DanceDanceRevolution S Lite is the first installment in the popular videogame franchise designed exclusively for the iPhone and iPod Touch. In this addictive music rhythm game, players tap the arrows on the control pad as they appear on the screen. Featuring 3D characters and simple controls, DanceDanceRevolution S Lite provides an on-the-go DDR experience for iPhone gamers of all ages. DanceDanceRevolution S Lite is available for free download from the Apple App Store.

Silent Hill: The Escape and DanceDanceRevolution S Lite are now available from the Apple App Store on iPhone and iPod Touch. For more information, please visit www.konamimobile.com.



I tried Silent Hill: The Escape. It's.. odd, and can't seem to balance movement and shooting very well. There's two options: tapping the screen, and tapping the rear. Screen tapping sometimes means when you want to move, you'll shoot instead, and rear tapping basically means you need to suddenly jerk the thing to shoot - you don't get the effect to go off merely by tapping.

Pretty nice idea, but really might have worked best as a rail shooter, or at least just a specific place to press for movement, especially since the movement is practically on a grid.