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Now This is What a LEGO Game Should Look Like

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Putting aside the recent LEGO licensed platformers, nobody has ever really got a LEGO game right. Even Traveller's Tales' games don't really get it; they're great because they're simple and funny, not because they use LEGO in a particularly exciting or satisfying way.

This 3D clip, from Francisco Prieto, is what a LEGO game should look like. The success of Minecraft, in which many people just walk around building stuff, is testament to that.

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LEGO doesn't need stories, or characters, or plotlines. It needs...LEGO. A simple structure to allow you to build things (one more polished and robust than previous or current attempts). Then something with which you can easily share images and/or videos of your creations. Maybe even something like Spore, which lets you build a certain object then have it behave like such an object. Build a plane then fly it, etc.

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Actually, now that I've typed that down, most of that doesn't even sound like much of a game. But who cares! It's still play, it'd be LEGO, and given the extortionate prices the real thing commands these days, it'd be a welcome way to let people express their creativity without going broke in the process.

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Getting back to the video at hand, it took Francisco over three years to produce, as he had to model every piece individually.

Lego Millennium Falcon Stop Motion Assembly 3d [Vimeo, via technabob]