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No More Heroes Xbox 360, PS3 Has No More Motion Control

Illustration for article titled No More Heroes Xbox 360, PS3 Has No More Motion Control

The PlayStation 3 and Xbox 360 port of No More Heroes won't take advantage of new motion control schemes for those respective platforms, according to Marvelous Entertainment head honcho Yasuhiro Wada, condemning Travis Touchdown to an analog stick controlled fate.


Wada tells Edge Online that No More Heroes: Heroes Paradise is getting the high-definition once over to "bring the game to a wider audience." To wit, Marvelous isn't "currently considering to use uncommon new technology" like Project Natal and Sony's still-unnamed(?) motion controller.


No More Heroes: Heroes Paradise is being reworked for a prettier, motion control-free release by Lost Odyssey and Ninety Nine Nights II developers Feelplus. Wada says that the new analog control scheme should "improve the sense of being in the game."

Should No More Heroes: Heroes Paradise find a new publisher and make it to these shores, rest assured, dear reader, that we'll spend ample time sensing the amount of improved being in the remake, holding Wada to his word.


Interview: Yasuhiro Wada [Edge Online]

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Correct me if i'm wrong, but hasn't Suda said that this game came about because of the Wii-mote? Frankly I don't see the lack of motion control as anything but needlessly complicating. There will be so much arbitrary button presses to shift the sword from high to low, and the finishing and wrestling moves won't be as satisfying. Whatever, let the blindly anti-motion control fanboys believe that they're getting the superior version, even though it goes against the creator's vision.