Years after the cross-save revolution began sweeping across gaming, No Manâs Sky is finally joining the party. The space exploration sim is getting cloud saves that will let players take their bases, ships, resources, and progress to any platform they want.
âStarting from today we are rolling out cross-save support on all platforms,â Hello Games founder Sean Murray wrote over on the PlayStation Blog. âThis has been a huge undertaking, and is one of most requested features.â This means saves can be transferred between PlayStation 5, PS4, Xbox Series X/S, Xbox One, Nintendo Switch, PC, and even PS VR and PS VR 2.
Youâll now be able to manage up to five stored save files from various platforms within a new in-game Cross-Save Manager. Maybe you started playing No Manâs Sky on Xbox or PC with Game Pass, but later picked up a Switch or PS5. Youâll now be able to continue playing on the new platform with (hopefully) no issues. It makes another big update for the eight-year old game, following its major visual upgrade and planetary overhaul over the summer.
No Man's Sky PlayStation 5 Pro support
đ§No Man's Sky in 8K
đȘPSSR support
đ”Sharper Resolution
đïžHigher Framerates
âïžImproved Lighting
đȘUltra Quality Reflections
đĄHigh Quality Ambient Occlusion
âĄ4K at 60FPS
đ8K at 30FPS
đHuge Upgrade to PSVR2We canât wait for folks to⊠pic.twitter.com/gKwCQGU6dm
— Sean Murray (@NoMansSky) November 7, 2024
The cloud saves arrive just in time for No Manâs Skyâs PS5 Pro enhanced mode, which offers the option to play the gorgeous sci-fi game in either 4K resolution at 60fps or 8K resolution at 30fps. Mass Effectâs SSV Normandy SR1 is also returning to the game for this yearâs N7 day. Fans originally got to earn it back in 2021. Now everyone whoâs started playing since will be able to captain Commander Shepardâs ship as well.
Weâll see if the new cloud saves go off with out any major hitches. In explaining why it took so long for No Manâs Sky to get the long-awaited feature in the first place, Murray stressed just how complex it is given the nature of the game. âAdding cross-save for us is a little bit like moving house, the longer people have lived there the more complicated it is to move them!â he wrote. âWe also have players who played once at launch, eight years ago, suddenly loading up that save on a platform that didnât even exist back then!â
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