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Mario Kart: Super Circuit

Screenshot: Nintendo / Kotaku
Screenshot: Nintendo / Kotaku

While every other game of these first six can be rightly celebrated for the care and attention given to their emulation and upscaling, sadly the same can’t be said of Mario Kart; Super Circuit. Although, it’s hard to be sure if anyone’s to blame, given the unfortunate decision to release the original GBA version in something that was supposed to be 3D.

It was a pretty blurry affair at the time, but at least on the teensy screen was coherent. Played today on a smaller emulation device, the same can be achieved but with a better lit screen. But launched in full on the Switch and it’s just garbled pixels.

Now, I’m not going to pretend it wasn’t a great game in 2001, and 2.1 million sales in the U.S. alone is hard to argue with. However, it really hasn’t aged well, and hindsight has already seen it regularly listed as one of the worst games in the franchise. Blow that up to a Switch-size screen and it just accentuates the problems, whether they’re the bizarre mess of 3D pixels, or the lack of any particularly innovative features in this edition.

You can launch this, or any other game here, at its original resolution, and that does improve matters here, but it sure looks silly playing a stamp-sized game in the middle of your mostly blank Switch screen.

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