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NHL 11 Will Sell You 93 156 Different Powerups

Illustration for article titled NHL 11 Will Sell You 93 156 Different Powerups

Sharp-eyed DLC watchers today spotted the month-early upload of more than 90 player attribute enhancements for NHL 11, offering three tiers of created-player boosts ranging from 80 to 160 Microsoft points. Update: There are now 156 boosts on Xbox Live.


It's further evidence of EA Sports' aggressive microtransaction strategy, in addition to the one-use "Online Pass" code that enables multiplayer for free if you bought the retail game yourself but costs $10 if you snagged a used version.

July's NCAA Football 11 and next week's Madden NFL 11 all feature a menu of accelerators, principally for dynasty or franchise modes, that let you cut corners or get a leg up. They're all for singleplayer modes. In NHL 11's case, these are attribute gooses for created players, probably most useful for giving you a super-rookie right out of the gate in Be a Pro mode.


I covered the ethical dilemma of using performance enhancers in sports games back in this column. MLB 10 The Show would sell you "training points" but you were free to apply them as you liked. These are direct skill increases.

The DLC is available as I type this, so, I guess you can go preorder it if you want? The boosts cover attributes like "skater acceleration," power and accuracy for two types of shots, deking and faceoff boosts, boosts for five varieties of goalie saves, and plenty more. Or, I guess, you could just drive down the game difficulty and tune up the sliders to give you that easy win, for free.

EA Adds 93 Create-a-Player Paid Boosts for NHL 11 []

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This is utterly... lame. Yeah, "lame" is the word I want to use. I'd hate to see more console games go down this path of upgrading your character for money. Even though it's optional... why not just pay $10 extra and not have to even play the game then!

I understand the Online Pass on used titles. The company isn't THAT greedy for trying to makeup the revenue lost on used titles. Although I suppose they could easily sell the Online Pass for $1 and still make buckets o' cash. The idea behind used games is that they circulate often. So a lower price mixed with circulation could produce more impulse buys.

Better yet, why not just release the same sports game every year! That was a cheap shot, but it was worth it. It seems like most of their yearly games only warrant download content, not full fledged retail price.

Look at Capcom when they released Super Street Fighter 4 at $40. Then look at some of the stuff EA is doing. It comes off to me as just greedy.