Next Killzone 2 Patch Gets More Hardcore

Illustration for article titled Next Killzone 2 Patch Gets More Hardcore

Not six weeks after the first patch for Killzone 2 dropped, Guerrilla has another one coming out of the oven. Among a slew of fixes, It adds three additional ranks to the top-level "hardcore" ranks.


In addition to the new ranks, exploits on the Radec Academy, Helghan Industries, Salamun Market and Tharsis Depot maps are being fixed - these dealt with players getting out of the map or normal gameplay areas. Also bugs that hung people up on the medal awards screen (winning 10 clan challenges) or inadvertently booted them if they received invitations from clans with certain non-alphanumeric characters in their names.

The 57MB patch rolls out on Wednesday. Of course its major purpose is to prepare the game for the release of the Steel and Titanium DLC package, which is due out April 30. Another, even larger patch is said to be in the works already.

Here's the full list:

AI - Bots now skipping disabled/destroyed MGs in warzone when requesting mounted guns.
AI - Do not claim waypoints for the previous character when it's dead.
AI - Fixes bots getting stuck trying to arm/disarm S&D object when mission is already over.
Campaign - Fix for potential progression bug in Salamun Bridge.
Clan - User name, not users clan displayed in rankings
Clan - Winning 10 Clan Challenges causes the user to become stuck on the medal awards screen.
Controls - Lean & Peak - Zoom hold on and out of ammo it switches between regular/scope view rapidly.
Cosmetic - Blue screen tint which indicates scout cloak is occasionally enabled and will remain indefinitely.
Cosmetic - White squares on the grenade counter merge together when displayed in 1080p
Create Game - "Badge Combination" option does not work properly
Create Game - Online - "clan only" presets apply even after a player leaves a clan
DLC - DLC pack 1 - 'Steel & Titanium' support DLC - New Loading screens advertising the first DLC pack.
Exploit - Helghan Industries - Player getting out of map fix.
Exploit - Radec Academy - User is able to gain access to the roof when revived in a specific location.
Exploit - Reviving player stuck in wall collision can result in him spawning outside level
Exploit - Salamun Market - One sided wall allows people to be seen and shot from outside where they cant see or fire out
Exploit - Tharsis Depot - Player can get out of the "normal" play area and can get into some sniper/camp spots
Feature - Invite player from friendslist Feature - Join Clan Member list added.
Feature - Join Game - 17-24 players filter.
Feature - MP - Moving while seeing scores after pressing SELECT
Feature - The radar/map now has a larger radius
Feature - Three additional 'Harcore' Ranks added to the top limits.
Front-end - Add support to display more than 8 maps when creating a game /challenge/tournament
Front-end - Sorting ascending and decending ranks working better in 'Rankings'
Front-end - When in a squad, the Valor Trophy is visible in the Squad Tab, however the users rank is not being displayed on top of it.
Mods - Official tournament to be displayed first followed by custom created tournaments
Mods - Additional functionality made avalable to the in-game moderators.
Network - Server side fix for full games being displayed incorrectly.
Network - User is unable to use the 'Join Clan Member' tab due to Network Error Code 20002.
Online - File-synching with the Japanese release of Killzone 2 on the 23rd of April.
Sound - Turret placing sound continues when killed.
Stability - Crash when synching gamestate after a full mapcycle
Stability - Hang on a screen with a blank message window just before a message appears.
Stability - Reducing the load on the server related to syncing the buddylist
Stats - If a clan wins 24 Clan Challenges and goes to the result screen, the medal acquisition screen, which normally displays when you win 25 games, will display.
Stats - Number of air-support grenades used by tacticians does not add to the stats of joined user correctly.
Stats - Number of spawn-grenades used by tacticians does not add to the stats of joined user correctly.
Stats - User sometimes does not receive 1000 valor award when winning 10 Clan Challenges.
Text - % character not displayed correctly on the creating game dialogue box after selecting to create game.
Text - If a client receives an invite from a clan which has a '$' character in the clan name, the recipient will get kicked
Text - Minor Italian localization fix.
Text - Minor Japanese localization fix.
Tournament - Game decides winner if one of the two teams doesn't spawn in
Trophies - Fix for Wargod trophy unlocking pre-maturely

Official Patch 1.24 Inbound [PlayStation Forums, thanks Rick P.]


Hmm, still no fix for the terrible aiming system. Guess that means I'm still not going to sit down and play this online.

Yeah that's right, I'm still annoyed by that. I've been great at nailing headshots in every FPS I've ever played on a console (assuming the game was playable at all) and yet somehow this "feature" in KZ2 makes it impossible for me to hit someone in the chest over half the time? That's what I'd call a flaw. I ignored it in SP because it's pretty easy to work around it, but considering MP starts you off with all of 5 bullets until you rank up a few times, it's unacceptable. Made me lose interest in the game long before I would have otherwise. Oh gee, I'm out of ammo because I tossed 50 bullets at him and only 4 hit. Guess I'll just let this guy kill me rather than scavenge for ammo for the 500th time this match. Boy I sure love when a game is so badly designed that it makes me WANT to die so that I can get more ammo. Jerks.