Killzone 2 Patched

Illustration for article titled Killzone 2 Patched

Update 1.20 hit Killzone 2 over the weekend, bringing with it a bunch of stability fixes and some gameplay tweaks.


Here's the breakdown:

* Stability issue regarding randomly named games has been resolved.
* Stability issue where rapidly tapping (X) causes a crash on spawn-select has been resolved.
* Stability issue regarding the Saboteur's disguise ability has been resolved.
* Stability issue regarding game creation with a blank name has been resolved.
* Stability issue with repeatedly entering/exiting game has been resolved.
* Ignore list functionality has been corrected.
* Unlocking of the "Front Runner" Medal has been fixed.
* Incorrectly awarding victory to clans who don't show has been fixed.
* Battle Replay for Corinth Crossing not appearing correctly on has been fixed.
* Issue with not being able to defuse the Search and Destroy objective has been resolved.
* HUD issue when playing as a Medic during Assassination mode has been corrected.
* Controller input has been slightly tweaked and modified.
* Exploit of shotgun auto-lock on has been fixed.
* Issue with D-charges in Campaign mode has been fixed.

I spent the weekend playing Resident Evil 5 in preparation for our review, so I haven't had a chance to get back on Killzone 2 for a bit. How has online play been shaping up?

Which fixes are included with game update v1.20? [Killzone 2]


Bearded Bastard

i liked the way the game was to be honest, theres no aim assist from what i can tell, they seem to have increased its sensitivity when you aim down sights, but other than that the game was hard to play if you were coming from cod or battlefield, haviung to get used to something entirely different