CD Projekt Red released a patch last week that inadvertently introduced a new game breaking bug, preventing some players from finishing Cyberpunk 2077. Today it released a new patch to fix that issue, as well as address some recent problems with loot randomization.
Out today on PC, consoles and Stadia, hotfix 1.11 updates the āDown on the Streetā job, one of Cyberpunk 2077‘s main story quests, so that its central character will actually talk to you and let you progress through the mission. The game launched with a ton of bugs, but this one was accidently added during the clean up process.
āIt occurred for some players during a holocall with Takemura, when using a save made on version 1.06 with Down on the Street quest in progress at āWait For Takemuraās callā objective,ā CD Project Red writes in the brief patch notes. āAfter loading such a save on version 1.1, the holocall would lack dialogue options and block interactions with other NPCs.ā
https://kotaku.com/cyberpunk-2077s-latest-patch-reportedly-added-a-game-br-1846117720
As a temporary workaround for the bug, which didnāt exist prior to patch 1.1’s release, the studio previously suggested players speed up the in-game clock by a day to get the phone call to play properly. Unfortunately, it required players to have a save from just before the bug in order to make use of itāthough at this point if you arenāt playing Cyberpunk 2077 with dozens of branching save files you must really be looking to go out in a Johnny Silverhand blaze-of-glory.
Patch 1.1 was the first of two major patches expected early in 2021 to improve the gameās performance, especially on PS4 and Xbox One. The second is due out sometime āin the weeks afterā the first one. Earlier this month, CD Projekt Red co-founder Marcin IwiÅski appeared in a video to personally apologize for the gameās troubled launch. A few days later, Bloomberg published a report detailing the gameās troubled development, including a rushed release date and extensive crunch conditions.