Embracing the fantasy design of Heretic allows Amid Evil to have a much different tone than Dusk. That game married the industrial anger of Quake with moody horror inspirations like Children of the Corn or Pumpkinhead. Amid Evil lives in a more excessive realm, similar to 1981’s Heavy Metal. You’ll grab electric tridents and shock flying angels until they shiver and burst into energy bits. You’ll find magic swords that hurl out energy beams that clash with enemy attacks, or else power up to bounce off ancient castle walls. It’s a familiar form of throwback first-person shooting wrapped in gleeful flair. It’s wizards and lost souls, and ancient magics, twisted and shaped into a familiar but satisfying package. Amid Evil’s world is the stuff of notebook sketches, and it leverages its magical elements to create worlds full of blood-soaked caverns, blue-flame alters, and duels between battle axe wielding badasses.

Amid Evil never leans so far into flashy excess that it becomes corny, though. At its core, it is a game that offers exploration punctuated by enemy encounters instead of a single exhausting gauntlet. Arena fights or monster corridors invariably give way to lager antechambers or branching paths, some of which require the proper key to access. Amid Evil’s arcane halls invite exploration, giving it a more deliberate and measured pace than a peer like Maximum Action or even modern titles like Doom 2016.

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I’ll admit that Amid Evil doesn’t tickle my nostalgia bone as much as Dusk did. I’m not someone who has a deep personal relationship with Hexen. But what I’ve played so far is rock solid, leveraging the far-out fantasy vibes in an exciting shooter that I’ve found hard to put down. If you’re eager for a new shooter or simply staving off boredom until Doom Eternal, Amid Evil is a fantastic way to (magically) blow off some steam.