A better single-player game and a more seamless experience

That’s not all that Capcom’s been up to, though. If you’re playing the game in single-player mode, you can now pause, which hasn’t been available for a while, and you can even skip the quest-end timer in solo play and multiplayer, assuming everyone agrees to skip it. Finishing a hunt will no longer kick you back to camp either, and on that note, you can also pick up quests in the field dynamically. Just running across a monster can trigger its hunt, so you no longer have to initiate missions from the village.
It also appears that you can dodge out of certain moves or sheathe your weapon mid-animation, which is going to save people tons of time and hardship. Previously, Monster Hunter players have had to simply commit to the animation of whatever attack they unleashed, whether it connected or not, which could open them up to attacks from the massive monsters that they’re charged with hunting.