Modern Warfare Remastered Sticks "Caution" Sign Over Old Glitch

“Caution Wet Floor” sign in Modern Warfare Remastered via DaJeroen.
Caution Wet Floor” sign in Modern Warfare Remastered via DaJeroen.

Despite being the platonic ideal of a big budget, blockbuster video games, the Call of Duty series has had its fair share of glitches, and the first Modern Warfare was no exception. Many of them included ways to escape multiplayer maps entirely, falling out of the levels into strange and bizarre mirror universes bereft of textures and other people.

Advertisement

Reddit user DaJeroen discovered a friendly nod to the game breaking bugs of yester-year in the form of a “caution” sign over one such location, reminding players who pass by to mind the wet rooftop in case they should accidentally slip and fall into another dimension. While Modern Warfare’s underworlds weren’t nearly as creepy or haunting as some others, like Dragon Age: Inquisition’s, they had their own desolate charm; a meditative reprieve from all the shooting and trash talk.

Modern Warfare Remasterd does have a few tricks up its sleeve, including a number of cheats that range from exploding fruit to replacing every enemy with Victor Zakaev. It’s also looks like there are still a few inter-dimensional portals lying around.

Kotaku staff writer. You can reach him at ethan.gach@kotaku.com

DISCUSSION

kokotaurox
kokotauroX

So far it’s been decent playing the remastered campaign, but even with the face lift the game shows it’s age. I remember when it came out, and went head to head with Halo 3 I like many others where amazed at the graphics, the spectacle and the high action set pieces.

Now almost a decade later after a bazillion COD’s and Halo not even being made by Bungie anymore I have to say I feel like Halo 3 has stood the test of time better. Despite all the flash of Modern Warfare’s entrance onto the scene (it was undeniably sexier) the much more open maps of Halo 3, are just more fun to play for me. Most of COD MW maps are essentially winding corridors with textures and geometry disguising it to look more open than it was. While Halo didn’t have the laberythine maps that encourage exploration like you find in Doom 16, or the sheer verticality of levels like you find in Wolfenstien NO it does skew more towards that direction, with landscapes that change height, side caves, and large open areas suited for vehicles to carve a path through. I’ll play through MW remastered and still enjoy it, but in the long run though slightly duller in the looks department its more progressive level design shows well for Halo 3.

PS Hot Take Alert: Infinite Warfare’s single player campaign is amazingly good and completely changes how COD’s are played. Despite this few will know because people are just sick of the COD brand.