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Modder Adds Resident Evil's Original, Awful Voice Acting Into Remake

Illustration for article titled Modder Adds iResident Evil/is Original, Awful Voice Acting Into Remake

When the Resident Evil remake was re-released earlier this year, one modder had a specific change in mind: bring back the cringeworthy voice acting. In January, they’d only worked in a few scenes, but that’s changed in the months since. Now, the whole game has terrible voice acting!


“It took me a long time to finish this mod mainly because there were more than 500 audio files to edit,” wrote modder Bunny on the Resident Evil Modding Forum. “And the dialogues were already mixed with sound effects like footsteps, gunshots, enemies, etc. So at some point the editing process became tedious and I had to take breaks more often.”

This mod is, obviously, only for the PC version of the game.

Even with re-recorded voice acting, Resident Evil remains cheesy as hell, but the contrast between the high-definition visuals and the 1996 voice overs is great:


In fact, just watch this whole exchange between Wesker, Barry, and Jill:

The mod is available to download over here.

Capcom should have made this a legitimate option in the real game, honestly.

You can reach the author of this post at or on Twitter at @patrickklepek.

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I love and enjoy hilariously bad voice dialogue, too. But there are so many people who feel it’s a CRIME to ever improve it in a re-release, and that’s what this reminds me of - the active rejection of improvement in favor of something you fondly remember that is objectively terrible. I guess I feel that way because of the “more than 500 different audio files” thing, which makes me think: Who would EVER put in that much work to make something stupider?

Just because it’s funny doesn’t mean it’s the right call, and just because you’re nostalgic for it doesn’t mean it’s the best option.

Like, remember when they finally re-translated and re-recorded all the dialogue in Castlevania: Symphony of the Night for the PSP “Dracula X Chronicles” release? The game’s narrative could finally be taken somewhat seriously, and every Castlevania fan I talked to said that it was a violation of the original disasterpiece - that no one should EVER “fix” the classically horrible dialogue. I just kind of blink at those people in confusion, and then I make sure that when I play Symphony of the Night I ONLY ever play the fixed PSP version, because although I certainly remember “What is a man” forever, that doesn’t mean I need to leave every bad choice in place for eternity. Because that’s stupid.