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Mission: Impossible – Operation Surma (2003 – PS2)

OK, so this version was far better received, although not exactly widely loved. It was, as you can tell from the video, an entirely different game from the GBA incarnation. (As I say, this was common, but didn’t always end badly. The Tony Hawk GBA games, for instance, were masterpieces.)

A third-person action game, it was packed with missions, spy tech, and a big cast of characters. And, rather importantly, it was attempting not to recreate the plot of one of the movies, but rather to bridge the time between the second and third films in the franchise.

Developed by Texan team Paradigm Entertainment, who were best known for the N64’s Pilotwings 64, it was a perfect example of that most damned gaming territories: fine. It was fine. As 7/10 as a game can be. It tried to do loads, it had excellent ambitions, but it all just fell a little flat without ever being bad.

Yet, as Zack laments, it also marked the last console-based attempt to make a Mission: Impossible game. Why? Perhaps enough average-to-bad games had convinced Atari that the license wasn’t proving likely to get results? Or perhaps people were just fed up with Tom Cruise for being such a bloody spoilsport, and not letting his face or voice appear in any of the games. (Incidentally, Ving Rhames and John Polson showed up to voice their characters in Operation Surma!)

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