RNG Difficulty
This difficulty, which was created by the very popular Fundy in 2020, changes Minecraft from being a primarily skills-based game with some randomness thrown in, into a game of pure chance. Will punching a tree cause a horde of bees to attack you, or give you gold? That, well, depends on how lucky you get. “Did you like it when games are purely based on luck and no skill whatsoever? No? Well, too bad. I did it anyway,” he told viewers.
“Once the difficulty trend started lifting off I knew I had to keep up the series,” Fundy told Kotaku. Fearing that things would get “stale,” he “decided to take a twist upon it inspired by role-playing games such as Dungeons and Dragons, where a lot relies on dice rolls. Then it became a task of what is the best outcome of a dice roll, and what is the worst?“
His plugin simulates a 20-sided dice; the higher the number it rolls on your screen, the better (read: for you or your health) the outcome. Score a low number, such as a one or zero? Look out.
Players might be seriously surprised when the innocent stone block they are mining turns into lava, or the surrounding blocks into ignited TNT ready to obliterate them. On the other hand, this can work to your advantage, turning all the blocks around you to sought after ores, like diamond.
When I loaded into a world running this and attempted to chop down a tree I, too, was swarmed by a raging horde of wasps, hornets, and bees – at least 20 of them. When I finally managed to run away (okay, I died) and get wood and craft a wood pickaxe? I rolled a three and received a pickaxe on the brink of breaking. When I decided to punch a tree a second time (you know, for science), I received two gold ingots and 12 gold nuggets–not terrible, but definitely random.
As Fundy told me, and I independently verified, with the exception of trees, not every time that you try to break a block causes the dice to roll; that, too, is a random probability.
I found this a refreshing pace compared to Impossible++
You can get this server plugin here