In the past month, the healer Mercy in Overwatch has experienced an unprecedented boom in popularity across all competitive levels, especially in the highest tiers. The big spike in Mercy usage coincides with a massive overhaul of her abilities, courtesy of a patch implemented on September 19. These huge changes have sparked debate in the Overwatch community about how pro players influence the game, and whether Blizzardâs pivot into the esports business has changed the game.
Before Mercyâs update, the Overwatch community used to lambaste the character for being a âone trick ponyâ who was supposedly easy to master. Mercy rarely appeared on pro teams. Now, though, that seems likely to change, given that many Overwatch pros love the redesign and believe it was a long time coming.
âOld Mercy wasnât very interactive or mechanically demanding at all,â said Nikola âSleepyâ Andrews, the support player for San Franciscoâs Overwatch League team. âHiding somewhere and popping out to revive your entire team also doesnât take much brains or anything.â Sleepy sees the update as a must-have: âOld Mercy wasnât as viable as this new Mercy.â
Shane âRawkusâ Flaherty, who plays support and occasionally other roles for FaZe Clan (competitors in the Overwatch World Cup and Overwatch Contenders, the minor league for Overwatch League), agreed with Sleepyâs assessment: âSheâs much stronger and should be picked over most support heros in Ranked, at least for now.â
âI think old Mercy was definitely user-friendly,â Rawkus went on. âIt was a very simple concept: right click heal, left click damage boost, shift to fly and Q to res, with zero aim required in an aim-based game. I think new Mercy requires a lot stronger decision-making.â
Nico Deyo, Kotakuâs resident Mercy expert, agrees with Rawkus and Sleepy that Mercy is less user-friendly than before. She sees the changes as emblematic of Overwatchâs investment in esports: âThis change speaks less to ramping up the overall difficulty of the hero, and more increasing the demands on new players in the game. [Overwatch] is becoming more optimal for competitive esports play and the community that has been a part of that and shooters for a longer time.â
âThere was a time that I felt that this game really wanted to embrace players of all stripes, particularly about capturing a non-shooter market, a casual market,â Deyo went on. âIt feels like weâre starting to move away from that as Overwatch League becomes an actual business operation.â
These changes to Mercy do seem to favor high-level players as opposed to newcomers. Many Overwatch fans have speculated about whether Blizzard cares more about pros than casual players, and the Mercy update has brought that old debate back in full force.
Back in July, the gameâs director Jeff Kaplan addressed this on Blizzardâs forums by saying fans had made âtremendous oversimplificationsâ in assuming the gameâs developers âonly balance around casualsâ or âonly balance around pros.â Kaplan wrote that the team âspend[s] a lot of time discussing the ramifications at all levels of play.â
This time around, though, Kaplanâs answer has changed. On September 19, as Overwatch players voiced their doubts about the impending changes to Mercy, the game director sang a different tune:
âPro players definitely do have an influence on our decision-making. We have a regular conference call with pro players to discuss their thoughts on the balance of the game. Also, Iâve extended my email address to many of the pro players Iâve met over the years and some of them are really great at writing up their thoughts and sharing them with me and the OW team. The Pros also have a discord channel where some of our developers and support folks hang out to gather feedback. We also get a great report from our esports team that gathers feedback directly from the pro community. So all pros should know that they have a direct line to providing feedback to the OW team and we take it very seriously.â
In closing, Kaplan added: âBut I donât think any of that should discount the feedback of other non-pro players. Every voice mattersâŠâ
Blizzard told Compete that the Overwatch team has their âheads down leading into BlizzConâ and would be unavailable to comment on the extent to which pro players have influenced Mercyâs rework. However, both Sleepy and Rawkus confirmed to Compete that theyâve had many opportunities to offer suggestions to Overwatch developers.
Sleepy told Compete that heâs a part of the âDiscord channel only for pro players, with Blizzard devs in it. Iâve offered feedback on a few things before in that channel, but I canât attest to how much they listen or take in the feedback we give.â
Rawkus felt more confident about pro playersâ influence over the game. âPros have tons of ways to get in contact with Blizzard developers, and theyâre constantly listening to our feedback and asking for advice on certain issues,â he told Compete. âThey donât always do what we want, but they definitely are taking feedback, and Iâve personally been able to provide feedback directly to developers.â
Sleepy and Rawkus still believe further refinements should be made to Mercyâs build, though, particularly the length of her Ultimate ability. Rawkus said he hoped Blizzard would ânerf Valkyrie to 12 seconds.â Sleepy had the same suggestion: âmake it 10 or 15 seconds instead instead of 20.â Neither player had big complaints about the new implementation of her resurrection ability, but itâs also worth noting that neither player has yet had to play with new Mercy on the tournament stage.
Most pros havenât had to compete with new Mercy yet. Blizzard has allowed most tournaments, but not all, to use a server that features an older build of the game, prior to Mercyâs patch.
This isnât the first time that Blizzard has inconsistently implemented a patch in pro Overwatch. Last March, Blizzard delayed the release of a patch for participants in the Overwatch APEX series. Meanwhile, the players in the Overwatch Carbon Series, which Blizzard co-hosted, had to play the newest build of the game. The APEX players got two weeks to practice before the patch went live in competition.
Pros have had far longer than two weeks to try out the Mercy patch, considering itâs been over a month and counting. Participants in APEX, the Overwatch World Cup, and Overwatch Contenders have not had access to Mercyâs makeover. It seems unlikely that Blizzard would implement the changes before the Overwatch World Cup finals on November 3-4.
Meanwhile, competitors in APAC Premier 2017 have already been playing the game with new Mercy. So far, the APAC teams seem to love Mercy. Sheâs been the go-to healer pick for all teams in almost every match. The preponderance of Mercy has made these matches feel repetitive to watch, but her update hasnât gone live across the entire pro scene, so it remains to be seen how Mercyâs updates will impact the Overwatch spectator experience.
Mercyâs makeover doesnât seem fully baked yet, anyway. Based on Rawkus and Sleepyâs feedback about the length of Mercyâs current Ultimate ability, it seems likely that Blizzard will issue another update or two to Mercy before she makes her debut. Or, at least, the pros seemed to think so. âI do think there will be some more changes to Mercy before Overwatch League begins,â Sleepy told Compete
If there are no further changes, though, both Sleepy and Rawkus believe Mercy could dominate the field this coming year. Sleepy described new Mercy as âpractically requiring one of the supports to pick her.â
Rawkus agreed that, without further changes, Mercy will continue her reign over competitive play: âeasily, Mercy will be near a 100% pick rate.â But for pro players? Rawkus didnât seem so certain. âItâs hard to tell,â he said.
Itâs also hard to tell whether or not the Overwatch community will continue to hate Mercy. Before her update, Mercy had a reputation as a âlow skillâ character for newbies. In her current form, Mercy is considered unbalanced and overused. Nico Deyo believes that the hatred of Mercy is about her resurrection skill, but also, about the original design choices and branding of Overwatch
âWhat makes Overwatch a compelling antidote to the typical shooter is precisely what makes characters like D.Va and particularly Mercy appealing to those of us who didnât play Call of Duty for hours on end,â Deyo said. âThe fact that their abilities that are for protection from failure and death. The primary objective is not killing, but is in fact teamwork. Mercy was a key factor to this idea with resurrection, and I believe at the heart of the anger lies a frustration with that ability.â
Rawkus and Sleepy argued the reason they didnât like Mercy before was not due to her resurrection ability, but just because she wasnât powerful enough.
âItâs not necessarily that her ult was the âone trick,ââ said Sleepy. âItâs that generally people who mainly play Mercy donât really know how to play anything else. Itâs not necessarily their fault, but Mercy has such a unique playstyle and skill set that doesnât transfer to any other character in the game.â
Rawkus, however, more closely mirrored Deyoâs suspicions about how pro Overwatch players feel about Mercy and the players who use her. âMainly the frustration came from Mercy not being strong overall and performance-based SR [skill ratings] putting Mercy âOne Tricksâ into rating 1500+ higher than they were originally.â
âThere are a ton of âOne Trickâ Mercy only players,â Rawkus went on. âItâs an easy hero to pick up due to not requiring aim. I think since the new changes thereâs been less Mercys high rated. [Mercy players] are slowly adjusting to their real rating.â
Now that Mercy is more âviableâ in higher-level play, both Rawkus and Sleepy said that the sentiment towards the character has changed, at least for competitors at their level. âNo one really gets mad at people playing Mercy now,â Rawkus said. Sleepy noted that âpeople got upset at Mercy players before,â but her updates have made her âa âmust pickâ and good at all points.â
That may be true for conversations among pros, but it doesnât reflect Nico Deyoâs experience at the lower levels of play. When asked about the anger towards Mercy, she said, âI donât feel that it has really changed in essence.â
âNo matter what, players donât like her and they will continue to not like her as long as she can resurrect people and do a lot of healingâtwo things that shooter players in general are not used to at all,â Deyo went on. âI think shooter players generally do not want to admit that they do not like the idea of disempowerment as a fundamental feature in a game that sells them a skill fetish and a power fantasy.â
No matter the motivation, thereâs no going back from these Mercy changes. For pro players, thatâs good news. For everyone else? Overwatch just got a little more exclusionary.