Mario Maker's Newest Impossible Level Has A Great Joke At The End

Illustration for article titled Mario Maker's Newest Impossible Level Has A Great Joke At The End

Anyone who manages to beat this hellish Mario Maker will be treated to a funny callback. Wanna see?

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The level, which is called U-Break, took around 50 hours to build and beat. PangaeaPanga, the level creator, estimates that he experienced around 20,000 Mario deaths before successfully clearing the level from start to finish. The result is this monstrosity, which may or may not be the hardest Mario Maker level in existence right now:

Man. The Wiggler jumping + shell juggling that happens around the :29 second mark. This course is ridiculous!

In any case, when Mario gets to the very last section of the level, you can see this:

Illustration for article titled Mario Maker's Newest Impossible Level Has A Great Joke At The End

This is a reference to the man who cried tears of joy after beating a grueling Mario Maker level earlier in the year. If you recall, he was so overwhelmed by emotion after beating PangaeaPanga’s “P-Break” level, that he screamed “YATTA” after clearing it. Yatta, as some of you already know, more or less translates to “I did it” in Japanese. Thanks to the ‘yatta’ guy, it’s become a Thing in Mario Maker to cheerfully squeal the word after beating a particularly difficult level—and now that’s been immortalized in U-Break, too. Heh.

If you’d like to brave PangaeaPanga latest impossible level, here’s the course ID: BC5E-0000-00D4-CD7C. Good luck!

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DISCUSSION

archaeopterixmajorus
Archaeyopterix Majorus

This level looks absolutely demoralizingly, crushingly difficult. The thing is with a lot of these levels I’ve seen for MM... Well, they just really rely almost entirely on twitch reactions, memorization, and planning ahead.

I realize the original Mario games did the same — enemy spawns, movements, locations, all the same and able to be memorized. BUT there was a real component of thinking on your feet, reacting to what’s happening/coming at you.

In these ‘hardest MM level yet’ there is literally a fixed path through the level to completion. You need to know the whole route and in many cases exercise incredibly finite motor skills, it’s no longer just playing through a level and finding your way, sometimes by the seat of your pants.

Maybe I’m just not a masochist.