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You’re good, but are you good enough to design the game?
Our unique program is your first step toward becoming an artist and designer in the multi-billion-dollar game design industry. Details after the jump. You’ll learn how to create characters, design game play and background and their environments, and apply your knowledge of video and computer games to evaluate products. You will also learn to plan…
By Chrissie Lamond Published March 24, 2009 - Uncategorized
Microsoft Makes 360 Development Easier All Around
Microsoft makes game development easier for all levels of Xbox 360 developers, with new development kits for professionals and updated XNA Game Studio software that adds avatar and Live Party support. Both XNA community game creators and Xbox Live Arcade developers who utilize the XNA Games Studio will be able to add Xbox Live avatars…
By Mike Fahey Published March 24, 2009 - Reviews
Patapon 2 Review: A Familiar Beat
The first Patapon was something of a success. The PSP game was a hit with critics and some gamers, but never really set the sales charts on fire. Which was a shame! After all, it was simple, it was cute, it was a first-party game, it was everything the PSP needed to get people remembering…
By Luke Plunkett Published March 24, 2009 - Uncategorized
Impressions: Split Second Blends Well-Timed Destruction, Racing
Split Second is a racing game about timing, but not just the timing of turns, of drifts, of jumps, but of exploding bridges, spectacular plane crashes and releasing a wall of water into a trio of speeding cars. “Split Second is an action arcade street racing game set in the world of a global reality…
By Brian Crecente Published March 24, 2009 - Uncategorized
Ubisoft’s Real-Time Strategy Is A Clever R.U.S.E.
Ubisoft teams with developer Eugen Systems to create R.U.S.E., an innovative real-time strategy title where deception is the key to victory. R.U.S.E., built by Act of War: Direct Action developer Eugen, promises to reinvigorate the real-time strategy genre by adding the element of bluffing, allowing players to fake out their opponents as they battle it…
By Mike Fahey Published March 24, 2009 - Uncategorized
Red Faction Guerrilla: Tools Of Destruction
Richard Machowicz, host of the TV show Future Weapons, showcases the destructive power of the arsenal available in Red Faction: Guerrilla. The first video deals with the more personal ways to hurt people, places, and things in Red Faction: Guerrilla, including the assault rifle and the powered sledgehammer – my personal favorite. The second clip…
By Mike Fahey Published March 24, 2009 - Uncategorized
New Steamworks Feature “Makes DRM Obsolete”
Shortly after Microsoft revealed new features for their Games for Windows Live service, Valve counters with new Steamworks features, including in-game downloadable content, robust matchmaking, and new technology they claim “makes DRM obsolete.” We’ve already heard about the new downloadable content support for Steam, and the matchmaking is the same we’ve seen in the PC…
By Mike Fahey Published March 24, 2009 - Uncategorized
EA’s Big New Mobile Game Is… Scrabble? Again?
EA Mobile plans to announce a slew of new games for the iPhone at their summit this morning; among them Tiger Woods, Need for Speed, Wolfenstein RPG and Star Trek. But when I arrived at the EA Mobile hands-on session, the only game they had to show me was Scrabble. Which came out like a…
By AJ Glasser Published March 24, 2009 - Uncategorized
Fallout 3’s The Pitt Isn’t Quite Right, Bethesda Is On The Case – UPDATE
Reports are pouring in from all corners of the intersphere that Bethesda’s The Pitt downloadable content for Fallout 3 is relatively broken, with graphical glitches and freezing issues abounding. Three separate threads can be found on the official Bethesda forums regarding glitches in The Pitt downloadable content for Fallout 3, mostly centered around the Xbox…
By Mike Fahey Published March 24, 2009 - Uncategorized
Now This Is How You Remake Punch-Out!!
.html The first trailer for the Wii remake of Punch-Out!! enters the ring, knocking other boxing games on their asses with a nostalgic uppercut. Judging by the trailer, Nintendo has managed to maintain the gameplay of the original, updating our favorite boxers while maintaining their original look and feel. Even Disco Kid, the new boxer…
By Mike Fahey Published March 24, 2009 - Uncategorized
“Quality is Largely Irrelevant For iPhone Games”
Three seasoned iPhone developers shared the secrets of their success with other would-be indie developers eying the iPhone as an indie platform. The catch? There are no secrets. Adam Saltsman, co-creator of Wurdle, and the duo behind Fieldrunners — Sergei Gourski and Jamie Goch — each took a little time to share how their respective…
By AJ Glasser Published March 24, 2009 - Uncategorized
Microsoft Pretties Up Games For Windows LIVE
Microsoft is adding several new features to their Games for Windows LIVE service in order to make it more attractive to gamers and publishers and less attractive to pirates. Microsoft first attacks PC game piracy with the introduction of zero-day piracy protection and server-side authentication, requiring that consumers verify their products before participating in online…
By Mike Fahey Published March 24, 2009 - Uncategorized
Tomorrow, I Watch BOTH Kids
To: Fahey From: Bashcraft RE: Tell The Guards To Stop Aiming At Me AHOY DEAREST FAHEY! Wife has a pressing matter she must attend to tomorrow, leaving me in charge of watching the kids and working. Usually we split up the watching the kids part so I can do what I need to do and…
By Brian Ashcraft Published March 24, 2009 - Uncategorized
Wolfenstein Released For iPhone, Doom Coming As Well [UPDATE]
You can now get Wolfenstein on the iPhone. Not the Wolfenstein RPG, not a cheap Wolfenstein knock-off, the real deal, programmed and ported over by id’s own John Carmack. And best of all, it’s free. Yes, seeing as he worked on it as a pet project, Carmack has decided to release the game as a…
By Luke Plunkett Published March 24, 2009 - Uncategorized
Keep Your Hadoukens Crisp & Fresh With Tupperware Arcade Sticks
Arcade sticks are a necessity for proper fighting action on a console, but you know what? Arcade sticks are expensive. Now Tupperware, it’s a lot easier to get your hands on some Tupperware. And once you’ve got hold of some, get hold of some arcade stick components (OK, that last bit’s probably a bit harder)…
By Luke Plunkett Published March 24, 2009 - Uncategorized
Tim Schafer: The Game
Quick history lesson! Tim Schafer is making Brutal Legend. He also did Psychonauts. And, before that, Monkey Island. But this isn’t a game by Tim Schafer. It’s a game about Tim Schafer. Specifically, it’s about Schafer’s role as host of the Game Developers Choice awards, one of the industry’s night of nights. Poignantly, the 2009…
By Luke Plunkett Published March 24, 2009 - Uncategorized
British Sales Charts: Zombies Eat Madworld
Resident Evil 5 broke some records last week. This week, it’s breaking hearts, as it hangs onto the top two spots in the charts at the expense of some fresher titles. Like Grand Theft Auto: Chinatown Wars for the DS, which despite being a GTA game on the DS could only manage a debut in…
By Luke Plunkett Published March 24, 2009 - Uncategorized
Apple Putting The Squeeze On iPhone Developers [Updated]
The iPhone is a slick looking machine. More and more developers are starting to make iPhone games, and the platform could give the PSP and the DS a run for its money. But, according to insiders, the phone itself might be developer friendly, but Apple is not. Apple is forcing a rather nasty contractual amendment…
By Brian Ashcraft Published March 24, 2009 - Uncategorized
Need For Speed: Shift Is The Ghost Of Project Gotham Racing
With developers Bizarre Creations now at Activision, the Project Gotham Racing series is dead in the water. But fans of the dormant franchise may want to take a look at Need for Speed: Shift. I know, I know. It feels as strange to type that as it must be for you to read it. But…
By Luke Plunkett Published March 24, 2009