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Watch Someone Playing Excitebots: Trick Racing
Witness with joy and wonder in your tear-filled eyes as someone else plays Nintendo’s follow up to Excite Truck, Excitebots. Excitebots seems to look and play just like Excite Truck, only with some new obstacles and gimmicks thrown in to cater to the new animal robot racers. Consider this..Excite Truck was one of the better…
By Mike Fahey Published March 27, 2009 - Uncategorized
Same Desk, Different Apartment
To: Bashcraft From: Fahey Re: Slept Late, So Great I’ve been in my new apartment for about two and a half weeks now, but I’ve hardly seen it. For the first week and a half or so it was covered in boxes, which I slowly worked my way through. Now that the majority of the…
By Mike Fahey Published March 27, 2009 - Uncategorized
How Dead Space Wisely Ripped-Off Resident Evil 4
Implying that EA’s Dead Space blatantly borrowed from Capcom’s Resident Evil 4 may sound like a bad thing. It’s not. Because, as senior producer Chuck Beaver said, there are dangers to doing “too much new.” That’s been a common theme at some of the GDC talks we attended this week, as published developers caution their…
By Michael McWhertor Published March 27, 2009 - Uncategorized
What Is Sony Announcing On Tuesday?
Sony dropped Kotaku a line to let us know that something is going down on Tuesday, March 31st. Could it be the long-rumored price cut is finally upon us? Or could it be something completely different? Rumors have been doing little twirly things all over the internet over the past few weeks regarding a potential…
By Mike Fahey Published March 27, 2009 - Uncategorized
Excitebots: Trick Racing’s SUPER SANDWICHES Explained, Bologna Confirmed
Monster Games sequel to Excite Truck, the beastly and bug-filled stunt racer Excitebots, has won us over—even those of us who didn’t particularly care for the Wii launch original game. Why? Super Sandwiches. First shown in the debut trailer for Excitebots: Trick Racing, the Super Sandwich bonus both excited and bewildered us. What was it?…
By Michael McWhertor Published March 27, 2009 - Uncategorized
Blitz Games New Stereoscopic 3D Technology: A Feast For The Eyes
Andrew Oliver, Chief Technical Officer at Blitz Games was kind enough to show me some of the insane 3D gaming technology they’ve been working on. While at first I was a little skeptical, seeing it in motion was really stunning. The stereoscopic 3D technology doesn’t just add a new dimension to the visuals, it requires…
By Adam Barenblat Published March 27, 2009 - Uncategorized
Katamari Creator Denies Drug Use & Other Choice Quotes
Noby Noby Boy may be a little bit “crazy,” but its creator says he’s very normal. “I don’t use drugs at all. I don’t drink,” game creator Keita Takahashi contends. “Please, don’t worry about me.” The man behind Noby Noby Boy and Katamari Damacy delivered one of GDC’s most fascinating sessions this week, full of…
By Michael McWhertor Published March 27, 2009 - Uncategorized
Punch-Out!! Preview: Slick, Punchy Design
Punch-Out!! is a classic Nintendo experience. A game that helped define the Nintendo Entertainment System, but can the remake of the game do the same for the Wii? What It Is Punch-Out!! is a remake of Nintendo Entertainment System classic Punch-Out!! This time around the game will sport extra characters, some new moves and support…
By Brian Crecente Published March 27, 2009 -
UncategorizedBoom Blox Bash Party To Get Free DLC
In Boom Blox Bash Party you can upload and download player-created levels to your Wii without having to worry about friend codes. The idea to create an accessible Electronic Arts database of player-created levels came to the team after perusing the extensive list of videos on YouTube showing interesting player created levels, said Amir Rahimi,…
By Brian Crecente Published March 27, 2009 - Uncategorized
Is Blizzard Working On A Fifth Game?
The internet is abuzz with rumors that Blizzard is currently working on an unannounced fifth game, based around an entirely new intellectual property. The source of the buzz seems to be two new job postings that have appeared on Blizzard’s job site over the past week under the category of unannounced. The two listings are…
By Mike Fahey Published March 27, 2009 - Uncategorized
Molyneux: Fable Franchise May Not Remain RPGs
In this interview with Peter Molyneux we delve a bit deeper into the successes and failures of Fable II, which Molyneux says didn’t deliver emotionally as much as he had hoped it would. We also talk about the future of the franchise, what else the team is working on, E3 and cloud computing concept, OnLive.…
By Brian Crecente Published March 27, 2009 - Uncategorized
Stardock’s Answer To DRM: Goo
With Steamworks’ new CEG technology preparing to make DRM obsolete, Stardock has unveiled their own three-letter acronym answer to digital rights management: Goo. What is Goo? Goo stands for Game Object Obfuscation. What it does is allow game publishers to encapsulate their game’s executable file together with Stardock’s Impulse Reactor virtual platform in a single…
By Mike Fahey Published March 27, 2009 - Uncategorized
Here’s How You Play The New Punch-Out!!
Direct from the 2009 Game Developers Convention, here’s someone demonstrating how to play the new Wii version of Punch-Out!! The person playing Punch-Out!! in this clip is making it look rather easy, which is a relatively good thing. Considering how badly motion controls have been implemented in another recent boxing franchise revival, ease-of-use is a…
By Mike Fahey Published March 27, 2009 - Uncategorized
Boom Blox Bash Party Preview: Slingshots Ahoy
The original Boom Blox may have been a critical hit, but it never quite sold up to expectations. This time around, the developers appear to have focused most of their efforts on beefing up the multiplayer and making it a faster, more engaging experience. What It Is The next iteration of Steven Spielberg’s Boom Blox…
By Brian Crecente Published March 27, 2009 - Uncategorized
World Of Warcraft Players Racking Up 16 Million Quests A Day
First, we want to pass on World of Warcraft lead game designer Jeffrey Kaplan’s apologies. He’s very sorry about Stranglethorn Vale’s 19-piece fetch fest Nesingwary’s Expedition. But it’s clear WoW players adore questing. How do we know? Kaplan says that the legions of players inhabiting Blizzard’s massively multiplayer online game are completing more than 16…
By Michael McWhertor Published March 27, 2009 - Uncategorized
PSAs You Won’t Be Seeing in GI Joe Game
Corny early 80s public service announcements will be rearing their kitschy head in the modern GI Joe video game, but not the ones you really want to see. Speaking with some of the development team earlier this week they said that the already have four public service announcements built into the game which can be…
By Brian Crecente Published March 27, 2009 - Uncategorized
What Are You Playing This Weekend?
GDC is still going strong. Expect our coverage to do the same, as we catch up on all our interviews, previews and session mining. But we’re making time to play some games this weekend too. Personally, I’ve got a copy of Rhythm Heaven burning a hole in my backpack, ready and waiting to find its…
By Michael McWhertor Published March 27, 2009 - Uncategorized
Terminator Salvation Preview: Please Don’t Come Back
Terminator Salvation is sure to explode at the movie theater, finally offering moviegoers an in-depth look at the post-apocalyptic world we’ve all been hearing so much about. But what about the game? Can it shake its movie roots and deliver an experience that is as good as or better than the movie? What It Is…
By Brian Crecente Published March 27, 2009 - Uncategorized
The World of Fable II Wastes Less Than The World of Fable I
I wasn’t sure what to think of “The World of Fable II” when they played a blues song with the chorus “gonna give you a whippin'” before the panel started. What game had I been playing? I thought maybe I was in the wrong room, but then Fable II’s Technical Art Director, Ian Lovett, started…
By AJ Glasser Published March 27, 2009 - Uncategorized
Batman Takes On Arkham Asylum’s Challenge Rooms
Batman: Arkham Asylum game director Sefton Hill walks us through one of the game’s challenge rooms, demonstrating exactly what they mean by “invisible predator” gameplay. This is one of the games that really makes me regret not making it to the Game Developers Conference this year. I’m a relatively large fan of Batman, but I’ve…
By Mike Fahey Published March 27, 2009