- Reviews
Major League Baseball 2K13: The Kotaku Review
Major League Baseball 2K13 is an offensively recycled product and an embarrassment to sports video games. In my five years as Kotaku‘s sports writer, I’ve spent a good deal of time in comments defending the genre, and those who make its games, from the worn-out slur that annual sports titles are nothing but reskinned roster…
By Owen Good - Uncategorized
It Would Take ‘Significant Engineering’ to Make SimCity an Offline Game
Later this afternoon, Lucy Bradshaw, the general manager of SimCity maker Maxis, is going to take over the studio’s official account to answer questions from gamers who, four days after the game’s release, are still unable to play the thing they purchased. She’s already given a preview answer to the question most of them likely…
By Owen Good - Uncategorized
The Best Of Kotaku, This Week
Welcome to the Best of Kotaku, where I round up all of this week’s best content. I’m back from vacation (with a slight tan and a cold) and ready to unleash this pretty, wooden Atari 2600 at you. It’s currently running for $1.2k on ebay. Or, if that’s too much for you, you can always…
By Tina Amini -
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Not One Server Problem or Disconnect in This Week in Gaming Apps
Want to know what it’s like to be unfamous Kotaku mobile editor Michael Fahey for a week? Play around 30 gaming apps across three platforms while attempting to connect to SimCity in order to write a review of a game that you assure everyone will think is pretty good once they can connect to it.…
By Mike Fahey -
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UncategorizedFuncom’s Three MMO Worlds Are In His Hands. What Will He Do?
Just a few short years ago, Funcom’s Joel Bylos was in charge of level 20 through 40 of Age of Conan, a massively multiplayer online game that was, at launch, widely criticized for a lack of quality content past level 20. Now he’s the creative director in charge of Age of Conan, Anarchy Online and…
By Mike Fahey -
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The Noisiest, Dirtiest Bars and Taverns in Video Games
Bars, clubs and noisy taverns are always crucial locations in a story-driven game. They are save points, places where we can sell useless stuff from our inventory, gather information, meet a key character, or just simply get into trouble. We have selected bars and inns that look the grittiest. Bars that are perhaps most memorable…
By Gergo Vas -
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