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CultureCosplayAssassin’s Creed vs 2015
Cosplay superstars Rick and Dominique Boer were picked up by Ubisoft to do a little marketing for Assassin’s Creed Syndicate, filmed as they run around Antwerp doing old-timey things. Looking at their costumes here (and their acting), it’s not hard to see why. OK, so they’re not going to win any Academy Awards, but notice…
By Luke Plunkett Published October 27, 2015 - Uncategorized
When A Game Is Busted, But You Can’t Stop Playing
For the last week I’ve been trying to enjoy a most unexpected game: Emergency 2016. I say unexpected because it’s a broken piece of shit, and yet…I can’t stop playing it. On paper, and in screenshots, it looks so cool. You take control of a mythical German super agency that coordinates all kinds of emergency…
By Luke Plunkett Published October 27, 2015 - Uncategorized
Studio Wanted To Sue Kojima For “Ripping Off” Escape From New York
THR has a great interview with John Carpenter up on their site, and tucked away neatly in one corner of it is some interesting stuff about a Metal Gear lawsuit that never was. While discussing an old lawsuit between Canal+ (co-owners of Carpenter’s classic Escape From New York) and Luc Besson ’s 2012 film Lockout…
By Luke Plunkett Published October 27, 2015 - Uncategorized
A Dog Butt Game Controller, Built With Disabled Gamers In Mind
Butt Sniffin Pugs is a game controlled by a giant tennis ball and a stuffed dog butt. And yet, the game is more than just a joke. I got to play a bit of the game—which sees dogs run around in highly interactive environments and gain new powers like bite and pee by sniffing butts…
By Nathan Grayson Published October 27, 2015 - Uncategorized
How Fast Can Valve’s FPS Characters Actually Run?
Let’s find out, courtesy of some clever sums by Vlad Tretiak (top image by Segaman) Picking apart Valve’s Source engine, and translating distance in the engine into actual real-world units of measurement, he’s been able to determine both the “standard constant movement speed” and “maximum possible movement speed” (ie, using items or bonuses) of some…
By Luke Plunkett Published October 27, 2015 -
UncategorizedA Horror Game Where Enemies Die After You Flip Them Off
Some horror games hand the player a gun, while others force them to run and hide. The Night That Speaks goes another route: flipping your middle finger. Inspired by August’s GBJam, whose theme was Nintendo’s archaic handheld, Adam R. and Guy T.—their last names aren’t listed on the game’s site—created The Night That Speaks. It’s…
By Patrick Klepek Published October 27, 2015 - Culture
A new Steam update will make things significantly better for people with lots of games. The update just entered public beta, and it reduces Steam start-up time for people with large libraries and improves library performance in Big Picture Mode. My sale-engorged library just let out a whimper of relief.
By Nathan Grayson Published October 27, 2015 - Tips & Guides
Tips For Playing Divinity: Original Sin: Enhanced Edition
Divinity: Original Sin is a really cool game, but it’s not all that interested in holding your hand. It can be complicated and challenging, and some early difficulty spikes may leave new players feeling a bit burned. Fortunately, there are a few things you can do to make your first hours in the game go…
By Kirk Hamilton Published October 27, 2015 -
UncategorizedHalo 5‘s Awesome New Multiplayer Mode Is Working Well On Launch Day
Halo 5’s new Warzone multiplayer mode wouldn’t be nearly as exciting if it suffered from the sort of connection issues that plagued The Master Chief Collection months after launch. So far, so good. Earlier this week Stephen Totilo posted his early impressions of Halo 5: Guardians, subtitled “Mediocre Campaign, Promising Multiplayer.” The “promising multiplayer” bit…
By Mike Fahey Published October 27, 2015 - Uncategorized
A Great Graphic Novel Filled With The Miserable Little Deaths That Happen Every Day
Adrian Tomine creates the kinds of comics that you don’t want to recognize yourself in. They’re the polar opposite of power fantasies, and it’s hard to find anything like a hero in his panels. But they make for damn good reading. Released last week, Killing and Dying is the newest collection from the master cartoonist,…
By Evan Narcisse Published October 27, 2015 -
UncategorizedHere Is A Montage Of People Pretending To Be Into VR At The PlayStation Conference
Edited by Kotaku’s Chris Person, here is a supercut of VR faces from today’s PlayStation 4 conference at Paris Games Week. These shots were part of a handful of gameplay trailers and sizzle reels released by Sony today. We took out the gameplay, of course. Enjoy.
By Jason Schreier Published October 27, 2015 -
UncategorizedBeyond: Two Souls Designer Announces Next Game, Detroit
David Cage revealed his latest game today in Paris, and it’s called Detroit Detroit is based on Project Kara, a demo developer Quantic Dream showed off years ago, in which an android becomes aware of itself and leaves the factory it was built. Designer David Cage wondered what happened next, setting up the events of…
By Patrick Klepek Published October 27, 2015 -
UncategorizedBears. You can talk to them, ride them and attack with them in Wild, the in-development game coming from the creator of Beyond Good & Evil. You can take a look at what the shaman can do in the PS4 exclusive game in the video above. Contact the author at [email protected]
By Evan Narcisse Published October 27, 2015 -
UncategorizedUntil Dawn developer Supermassive Games is bringing an on-rails rollercoaster horror game to PlayStation VR called Until Dawn: Rush of Blood Sony’s said its VR headset should launch sometime next year. Contact the author at [email protected]
By Patrick Klepek Published October 27, 2015 -
UncategorizedHere’s how LittleBigPlanet creator Media Molecule’s next game, Dreams, will actually play. You’ll directly control a tiny “imp,” which will allow you to possess any character and add stuff to game worlds as you explore them. You know, just like in real dreams.
By Nathan Grayson Published October 27, 2015 -
UncategorizedUncharted 4‘s Multiplayer Goes All Supernatural
Here’s your first glimpse at the multiplayer portion of next year’s Uncharted 4: A Thief’s End, which will hold a beta in December. This time around, they seem to be invoking the series’ mystic elements to spice up fights with other players.
By Patrick Klepek Published October 27, 2015 -
UncategorizedWatch A Robot Dinosaur Get Taken Down In Horizon: Zero Dawn
ROBOT DINOSAURS. Guerrilla Games showed off Horizon: Zero Dawn at E3 earlier this year, but today’s Horizon gameplay footage looks way more like the game we’ll (hopefully) be playing next year. UI! Loot! Crafting! Frame rate drops!
By Patrick Klepek Published October 27, 2015