Some horror games hand the player a gun, while others force them to run and hide. The Night That Speaks goes another route: flipping your middle finger.

Inspired by Augustā€™s GBJam, whose theme was Nintendoā€™s archaic handheld, Adam R. and Guy T.ā€”their last names arenā€™t listed on the gameā€™s siteā€”created The Night That Speaks. Itā€™s a short but sweet horror game thatā€™s surprisingly effective at creeping you out, despite the limited visual palette itā€™s working with.

The game even provides a ā€œreasonā€ the middle finger is so useful:

Good enough for me.

Thereā€™s no limit to how often you can deploy said finger, so I went right for it.

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Take that, lamp.

Screw off, cemetery.

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I feel better.

The real usefulness of the finger, however, was outlined at the start of this piece, when the enemy disappeared once Iā€™d exerted my ā€œwillā€ on them. Youā€™re forced to navigate a dark ā€˜n creepy church in The Night That Speaks, and youā€™ll run into different kinds of enemies while working out the layout. Sounds are a good way to make note of a nearby creature, but your finger is the real weapon.

Sometimes, two enemies can find you at once, and you only have one finger...

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Drat.

Simple or not, Iā€™m willing to admit it got me to jump at least a few times, which is way more than I expected when booting up a game inspired by the Game Boy.

If youā€™d like to watch me actually play (and scream) at the game, have at it:

You can reach the author of this post at patrick.klepek@kotaku.com or on Twitter at @patrickklepek.