It feels weird to be writing one of these. Lord knows Iāve read enoughĀ ofĀ themover the last 17 years. But itās finally my turn: today is my last day at Kotaku
Itās been a trip. I started at this website in 2006, in the dying days of the PS2/GameCube generation. I was a kid in my 20’s who through some burned-out friends in the business had been scared off making video games (crunch did not seem fun!), but still wanted to do something around them, even if that was just talking shit about them on the internet. Kotakuās EiC at the time had advertised an opening, looking for someone to run the (American) night shift, which for me in Australia would be daytime and seemed perfect. I sent a one-line email expecting to never hear anything again andā¦got a job talking shit about video games on the internet. I was a part-timer getting paid $10 a post, and like so many other (and better) bloggers at Gawker spent my time recklessly weaving facts with smarmy/terrible takes. A few months later I was bumped up into a full-time position. It all seemed so new, so chaotic, I thought the job was only going to last a few months before it all came crashing down. Whoops.
Now itās 2023. Iām 43 years old. Fuck, thatās a long time. Iāve spent the bulk of my adult working life pouring my heart and soul into a website about video games, and now Iām just…walking away from it. Feels weird. I have a lot of emotions! Iāve made friends, Iāve made enemies, Iāve broken news, Iāve made mistakes. I ran an excellent cosplay site until our current owners broke it. I wrote a book, I started The Bests, I made a board game (and somehow managed to turn the pastime into part of the job), Iāve spent over a decade showcasing my favourite video game artists. Iāve travelled the world, met childhood heroes, made connections Iād never have imagined. And in between I would logon every day and try and write something, anything, whatever I wanted really, and somehow I got paid for it. I couldnāt have asked for a better job. Itās been a blast, and Iāll be eternally grateful for the opportunity.
And yet. Working at Kotaku for this long has also involved taking one body blow after the other, sometimes from outside the building, other times from within. I could, and maybe should have walked away at any number of times over those 17 years. When Gamergate did whatever it did. When Peter Thiel used Hulk Hogan to silence Gawker, when we were bought by a TV network that had no idea what they were doing, when that TV networkās finances went down in flames and we went from the frying pan into the fire.Ā When my favourite website was told to stick to sports, and when most of my friends left not long after and I didnāt even get a chance to say a proper goodbye.
What kept me here through all that was the work, and the talented, dedicated people I have worked alongside. Yeah, this site has fucked up at times, but for the most part we have also said and done things nobody else in this space has managed, honestly and fearlessly, and I have been proud to have had my name on the mastheadāthrough so many job title changes Iāve honestly lost countāthe entire time.
Iāve never been the most insightful critic, the busiest reporter or the sharpest writer. Iāve never hosted a podcast, and rarely appeared on camera. Hell, I only ever visited the New York office five times in my entire career, and one of those was on my honeymoon (long story). But I like to think Iāve still made a difference here, if not under my own byline then in the very bones of the site, behind the scenes in ways you never noticed but which I hope successive generations of writers and editorsāwhose work you do rememberādid.
Iāve read enough of these posts to know that this is the part where Iām starting to lose you and need to start quickly thanking people, but man, 17 years, there are just too many to list individually. Still, I gotta try (and if weāve worked together at any point Iām sorry if youāre not mentioned; I remember everyone, and you were all the best). First and most importantly: Brian Ashcraft. My wingman, my friend, weāve blogged together, weāve written a book together, weāve travelled together, Iāve eaten at your table, thanks for always being there, every day. Thanks to Brian Crecente for giving me a chance and hiring me on the strength of that rude, one-line email. Thanks to Mike McWhertor for being such a huge influence, not on my writing, but on everything else that goes around it.
Thank you to Joel Johnson for lighting a fire under my ass. Kirk Hamilton for being the best who ever did it, Evan Narcisse for being too damn talented for this field (and going on to show it), Riley MacLeod for being the most wonderful human being I have ever met. Stephen Totilo for having the patience of a saint. Gita, Nathan, Chris P, Cecilia, Harper, Jason, you were all a part of the siteās golden age, and as each of you left Kotaku in quick succession a little piece of me left with you. To the current staff: Iām sorry we never got the chance to meet in person (Ethan, buddy, we are ships in the night!), but despite all the challenges currently facing you, itās inspiring that you continue to do the work. Keep at it for as long as you can.
Thanks to Mark Serrels, a great man with the worst takes, who never actually worked here but may as well have. Thanks Mineralblu for all the photos, and to everyone who shared their amazing cosplay stories with me over the last decade, helping shape coverage that I hope treated the scene with the respect it deserves. Thanks also tothe countless artists who submitted their work to Fine Art(or at least sent in the work of their colleagues who were too shy to do it themselves), giving me the pleasure of showcasing your stuff. More often than not it was the highlight of my week.
And thatās it! Thanks for reading (this post and everything else), and thanks for putting up with me for so damn long. I havenāt got anything else lined up, so Iām going to take a little break and decompress; next Monday Iām going to wake up, head downstairs and see what itās like to be a fully grown adult who doesnāt have to play a video game and always be thinking about work while heās doing it. Maybe itāll be weird, maybe itāll be fun, who knows. Iām excited to find out!