Kingdoms of Amalur: Reckoning is finally backwards compatible on Xbox One. The program has been steadily growing every month, but this 2012 fantasy RPG is a particularly nice addition, especially since a remaster doesn’t seem to be in the cards at this point. A little generic perhaps, but charming and fun nonetheless.

Kotaku staff writer. You can reach him at ethan.gach@kotaku.com

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DISCUSSION

I picked this game up when it came out, and I really enjoyed it. I can pretty easily leave R. A. Salvatore’s writing in the YA pile where it belongs (and there’s not a damned thing wrong with YA fiction—Salvatore’s heavy reliance on Gary Stu mechanisms just rubs me the wrong way), but the game itself was fun.

Simplistic, as you said, Ethan (I think my first comment to my wife after a few hours with the game was, “It feels like a stripped-down SP version of WoW, except the only really viable class is Rogue”), but still fun for all of that.

Seriously, though, if you’re new to the game, grab a pair of daggers, put pretty much everything into your DEX stat (or whatever it’s referred to as in this game; it’s been a while since I’ve played), and destroy absolutely everything it throws at you.

Bows are particularly nice, too.

Oh, and if anyone’s thinking of defending Salvatore, don’t come at me until you can adequately account for Drizzt Do’urden essentially being Elf Jeebus as being “good” writing. ;)