Kingdoms Of Amalur Is Getting Remastered As Re-Reckoning

Illustration for article titled iKingdoms Of Amalur/i Is Getting Remastered Asi Re-Reckoning/i
Image: THQ Nordic

A new listing on the Microsoft store has revealed a remaster of the 2012 action-RPG Kingdoms of Amalur: Reckoning coming August 18.

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According to the listing, the remaster will have “improved graphical fidelity” and “refined gameplay.” It’ll also come with all the DLC from the original release. It’s also getting a ridiculous new title: Kingdoms of Amalur: Re-Reckoning. It’s not clear if the remaster is also coming to other platforms, but you can get an idea of the game’s new look from some of the screenshots.

Illustration for article titled iKingdoms Of Amalur/i Is Getting Remastered Asi Re-Reckoning/i
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Illustration for article titled iKingdoms Of Amalur/i Is Getting Remastered Asi Re-Reckoning/i

Kingdoms of Amalur was one of the more decent role-playing games of the last console generation that wasn’t made by Square Enix, Bethesda, or one of the other publishers known for excelling in the genre. It was instead created by Big Huge Games and 38 Studios, owned by former Red Sox pitcher and bigoted memelord Curt Schilling.

It turns out Schilling was also a terrible game studio boss. Shortly after the game released, employees at 38 Studios stopped getting paid. Having apparently squandered a $75 million loan from the state of Rhode Island and $50 million of Schilling’s own money through excessive salaries and mismanagement, the studio shut down. Employees didn’t get their final paychecks, with some now left on the hook for mortgages the company had originally promised to take care of.

THQ Nordic purchased the rights to Kingdoms of Amalur back in September 2018, so none of the original creators, or those hurt most by 38 Studios’ closure, are likely to benefit at all from the remaster.

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Update, 11:11 a.m. ET: THQ Nordic has officially confirmed the remaster is coming later this summer on Twitter. And in a weird turn of events they’ve used Kingdoms of Amalur’s original Twitter account to do it, the one whose last tweet before today was on May 23, 2012 quoting Curt Schilling about how well the game was selling.

Kotaku staff writer. You can reach him at ethan.gach@kotaku.com

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DISCUSSION

brainofj
Jed Shaffer

I’d more call it bog-standard than decent. I appreciate the efforts made as far as world-building goes (even if the lore could drag things down sometimes), but the side-quests were standard issue stuff, the combat was unexceptional, and the main story was laughably cliche (protagonist with amnesia, but they’re the chosen one!). It did a fine job regurgitating elements from other games, but added nothing new.