Vote 2020 graphic
Everything you need to know about and expect during
the most important election of our lifetimes

Kinect Downgraded To Save Money, Can't Read Sign Language

Illustration for article titled Kinect Downgraded To Save Money, Cant Read Sign Language

The patent for Microsoft's motion-sensing camera Kinect suggested that the device could understand American Sign Language. Well, it can't. At least, the version going on sale in November can't.

Advertisement

Responding to the claims made in the patent, Microsoft has told Kotaku "We are excited about the potential of Kinect and its potential to impact gaming and entertainment. Microsoft files lots of patent applications to protect our intellectual property, not all of which are brought to market right away. Kinect that is shipping this holiday will not support sign language."

Advertisement

So why did the patent suggest it could? Well, sources close to the evolution of Kinect's development tell us it's because the version of the hardware that'll be available later this year isn't as capable as was originally intended.

The original Kinect had a much higher resolution (over twice that of the final model's 320x240), and as such, was able to not only recognise the limbs of a player as the current model version can, but their fingers as well (which the current version can't). And when the hardware could recognise fingers, it would have been able to read sign language.

But that capability came at a cost, and while Microsoft had always intended Kinect to sell for $150, "dumbing down" the camera would have meant that Microsoft wouldn't be losing as much money on each unit sold, an important point should Kinect prove to be a failure. So dumb it down they did, reducing the camera's resolution (which in turn reduced the number of appendages it'd have to track) and placing the burden for some of the device's processing on the console and not Kinect's own hardware.

This probably isn't the first time you've heard such a rumour, but this latest time at least explains why Kinect can't read sign language!

Advertisement

We've reached out to Microsoft for comment on the matter, and will update if we hear back.

Share This Story

Get our newsletter

DISCUSSION

Well, good to know, but I really think it doesn't change anything at all:

Casual gamers never knew or cared about the patent and are going to buy Kinect based on the ads M$ will be publishing everywhere, not on its features.

Kinect haters have just one more reason to hate, even if they don't give a shit about sign language, but they didn't plan to buy the device anyway.

Kinect supporters don't give a shit about sign language either, so they're going to buy it anyway.

Developers probably never thought of the handicapped, since it's such a small market they won't take the risk to invest in it, so nothing changes for them either.