Kerbal Space Program Gets Its First Big Update Since Release

Illustration for article titled iKerbal Space Program/i Gets Its First Big Update Since Release

“Turbo Charged” is the name of the 1.1 update for Kerbal Space Program, the space rocket building/kerbal murdering sim released in late April last year. After a year’s worth of development, and a short hype-filled pre-release period this past couple months, the update is now fully released.

Taken from the KSP discussion thread accompanying the official announcement, here’s a short blurb describing the major features of the update:

It feels like Christmas in April: after working on our major update for almost a year we’re ready to show you the fruits of our labor. Kerbal Space Program is “Turbo Charged” by the release of patch 1.1!

The update to Unity 5 means that the game’s performance has increased all-round, both on high end and low end machines you’ll notice the difference immediately. The game engine update also allows us to officially support 64 bit binaries for Windows and OSX, which will no doubt prove to be a huge boost to those of you who like to play with (many) mods.

Aside from the engine update we’ve taken the opportunity to rework our user interface, both to increase the game’s performance and to add many new details and small tweaks to improve your experience while playing the game. We’ve also added in a number of completely new features such as the KSPedia reference guide, rewrote our tutorials, added new scenarios and included a number of new parts for you to play around with.

The update is now available on the KSP Store, Steam and will soon be available on GOG and other third party reseller.


For more details, including the enormous full changelog, make sure to check out the discussion thread’s OP.

Since 1.1's release, the game has been 40% off on Steam, and will remain so until April 22. Might be a good time to jump in, in case you haven’t yet, or to dust off that Steam download if you have.

Top image via redditor Fun1k

Assistant editor at Kotaku, Dayshot poster, RPG lover, PC gamer. Currently playing Trails in the Sky FC.

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I’ve been suggesting this game to my daughter for years now and she’s been kind of wishy-washy on giving it a try. Is there anything that really stands out that I can tell her that might make her take notice? I hope it’s hard physics and not dumbed down. I mean HARD physics. My son’s more of a Minecraft guy, but I’d love it if he gave this a try as well.