At the D.I.C.E. Summit in Las Vegas earlier this week, Respawn Entertainment director Stig Asmussen sat down for a brief fireside chat about Star Wars Jedi: Fallen Order. The talk provided a peek behind the curtain on the gameâs development, including the revelation that the studio almost had to tiptoe around using the official Jedi moniker while working with the iconic science fiction franchise.
Shortly after joining the Titanfall developers in 2014, Asmussen put together a small team at Respawn with the intention of creating a third-person action adventure game. EA would eventually contact Respawn about the possibility of working on Star Wars. This fit perfectly with the model Asmussenâs team was already creating, and when they were officially offered the opportunity, they unanimously decided to shift gears.
https://kotaku.com/star-wars-jedi-fallen-order-the-kotaku-review-1839940185
That previous game, which never manifested apart from a small vertical slice, provided the foundations for what would eventually become Fallen Order. However, there were still several steps between receiving the call from EA and slinging Stormtroopers around with Cal Kestis.
âWe knew that we should make a third-person action adventure game, but out of respect, it was fair to kind of reset and think about some other things,â Asmussen told host Anthony Carboni. âWe actually talked about working on a podracing game or a starshooter, which isnât something the team was really built for at the time. And we settled back into the type of game that we were making before, that had all the pillars of what Jedi: Fallen Order has become.â
Lucasfilm also wasnât very keen on the idea of Respawnâs game focusing on Jedi. Asmussen referred to the concept as a sort of âholy grailâ at Lucasfilm, especially when it comes to the time period after the Empireâs extensive Jedi purge. After some nudging from execs towards making a first-person shooter Ă la Titanfall, Lucasfilm acquiesced. Only Respawn wasnât allowed to use the word Jedi. As such, early versions of Fallen Order only referred to them as âForce usersâ before Lucasfilm again ceded some ground and gave the developers license to use the proper noun.
Asmussen also touched on the touchy subject of game difficulty. Early on, the designers knew they wanted Fallen Order to be a challenging game that would mirror Calâs journey through the trials provided to players. The protagonist is still a Padawan when we meet him at the beginning of the game, after all, drifting across the galaxy without a teacher to guide him. He shouldnât be able to kick everyoneâs ass immediately. The level of challenge worked fine while Respawn was showing the game to groups of experienced players, but the studio soon began to realize Fallen Order might be a little too tough for other players.
âWe didnât want to make anybody feel left out, so we relied on focus testing,â Asmussen explained. âOne of the first things that we focused tested was what we called the âcombat gauntlet,â where waves after waves of enemies came in. Some people loved it. That was probably our second hardest difficulty in what we ended up shipping. But through several different focus tests with broader audiences, they definitely were feeling like the game was too punishing. So thatâs when we decided to recalibrate our difficulty levels and add the story mode.â
Since launching last November, Star Wars Jedi: Fallen Order has gone on to sell over 8 million copies worldwide. It did have some issuesâuneven difficulty, imprecise combat, nasty bugsâbut itâs still fundamentally a Star Wars experience. The work Asmussen and his team at Respawn put into becoming students of that beloved universe is realized in Fallen Orderâs amazing worlds and thematic explorations, so itâs cool to learn a bit about how the Tauntaun sausage is made. Just please tell me that podracing idea is still floating around the studio somewhere.
More on Star Wars Jedi: Fallen Order:
https://kotaku.com/jedi-fallen-orders-glitches-hold-it-back-from-greatnes-1840932806
https://kotaku.com/this-is-what-happens-when-i-explore-star-wars-jedi-fal-1840049870
https://kotaku.com/some-npcs-in-star-wars-jedi-fallen-order-look-scary-up-1840809555