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Japanese Developers on the PS4’s Strengths and Weaknesses

The PlayStation 4 comes out in Japan in one
month. The privileged who got to pick up theirs out west have been
enjoying it for over two months now, but over in Japan gamers and developers
alike are anxiously awaiting its release.

https://kotaku.com/japans-first-ps4-commercial-twists-the-knife-in-a-rath-1493007489

This week, Weekly Famitsu gathered the opinions of some notable Japanese
game developers on Sony’s latest console. Check out what they had to say.

Goichi
Suda
(Suda
51
) – Lily Bergamo

Of the 5 keywords for the PS4 –”Simple,”
“Immediate,” “Social,” “Integrated,” and
“Personalized” – the one that left the biggest impression on me is
“Immediate.”

I feel that’s the point that the PS4 is
most focused on as a game machine.

We are game creators, so we want to focus
our energies on making more entertaining and more attractive games. For that,
we need hardware that can execute “immediately.” This
“immediate” quality is the most reassuring element when making
games.

Even now, I can feel the results of that
“immediate” quality as I work on development.

Tetsuya
Nomura
Final
Fantasy XV
and Kingdom Hearts III

Looking at the PS4, I thought “they’ve
gone too far.” I wish they would just let us off the hook. For the player,
having a game that’s “thoroughly made” makes them excited with
anticipation, but for a developer, it’s a hurdle we have to overcome.

The number of things we have to do keeps
increasing and if we keep trying to expand as far as it will go, we’ll never be
finished. I think we’re going to end up being faced with the choice of what to
keep and what to give up on [for Kingdom Hearts III].

I really felt the immense response to the Kingdom Hearts III announcement and so
it’s now my task to figure out how to satisfy all those people who are looking
forward to it.

There have been a lot of different consoles
in the past, but I feel that this one is the biggest mountain we’ve had to
climb yet, in a good way.

Yoshinori
Ono
deep
down

The DualShock 4 has a touch pad, it has a
light-up part on the top, and if you listen to it, you can hear noises coming from it.
We plan on making use of all these features so that players can utilize them in
real time in deep down

The light bar will be used to express the
theme of the game, emotional “color.” For example, players will be
able to look at it and see what the emotional color of the dungeon they’re
exploring is.

Additionally, players will be able to
listen to the past voices of members of the special group, the
“ravens,” through the controller instead of the TV.

In such a way, we hope to utilize [the
PS4’s] features in a way that allows players to become more immersed in the world of deep down

The PlayStation 4 hits Japan’s shores on
February 22nd and Kotaku East will be
there for further coverage.

ファミ通.com [ファミ通.com]

Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

To contact the author of this post, write to cogitoergonihilATgmail.com or find him on Twitter @tnakamura8

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