It's Not Clear Who's Publishing Devil's Third Right Now

Illustration for article titled Its Not Clear Whos Publishing iDevils Third/i Right Now

Nintendo was supposed to publish the long-in-development Devil’s Third from Dead or Alive creator Tomonobu Itagaki, but various reports suggest that’s no longer happening.

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Itagaki has been working on Devil’s Third for a long time, and it seems to have been a troubled development. He left Tecmo back in 2009, forming Valhalla Game Studios the same year. Devil’s Third was originally announced as a partnership with THQ. The game has switched engines several times—four, by my count—and suffered through THQ’s eventual demise in 2012.

Nintendo decided to pick up Devil’s Third in 2014, not long after the company successfully saved the development of Bayonetta 2.

Since then, Nintendo hasn’t said much about Devil’s Third, and the game was suspiciously absent from its E3 2015 presentation. The game wasn’t featured in the company’s Treehouse streams, either. This got people wondering if the game was being quietly swept under the rug.

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Both Unseen64 and Siliconera are reporting Nintendo of America has dropped Devil’s Third. Supposedly, Nintendo of Europe still plans on releasing the game for Wii U on August 28.

“Nintendo doesn’t comment on rumors or speculation,” said a company representative to me.

Is it “rumors or speculation” when your company has publicly declared it’s the publisher? When pressed to confirm Nintendo was still bringing out the game, my email went unanswered. Huh.

This morning, however, Itagaki posted a public comment to his Facebook page:

Illustration for article titled Its Not Clear Whos Publishing iDevils Third/i Right Now
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This would seem to suggest Devil’s Third will arrive in the US, one way or the other.

You can reach the author of this post at patrick.klepek@kotaku.com or on Twitter at @patrickklepek.

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DISCUSSION

Starmember
Silvermember

Nintendo is doing a good job convincing me why I should never buy another console from them, after the wii U. At this stage, you publish the game not because it will be good, but because you want to have more diversity. Microsoft and Sony have a very diverse catalog of games and while I do enjoy the marios and zeldas, having variety is the spice of life.