As I perused the many trailers that appeared at last nightās Game Awards, I had a fair few moments of, āOoh, yes!ā and āOh wow, that looks fun!ā but it wasnāt until the reveal for Intergalactic: The Heretic Prophet that I sat up and said, āI need to play this now please.ā Given I absolutely did not like The Last of Us at all, this took me by surprise.
I love movies and games about space. I love movies and games about isolation. I think, in my ideal reality, Iād be aimlessly floating in a little space station, with excellent wifi and perhaps a module for my wife and kid. When I see such circumstances represented in games, Iām always absolutely intrigued. From No Manās Sky to Subnautica to Raft to 2008’s Minecraft even, Iām so drawn into the serenity of solitude. And despite having a name I cannot remember thirteen seconds after last typing it, Intergalactic: The Heretic Prophet immediately gave me those same vibes.
Itās not a genre vibe, I should add. Clearly this looks like a fighty-fighty game that sees you battling evil robots, rather than some sort of survival sim. Itās just about being someone whoās content with their own company. A misanthrope? No, not quite. Letās go with āintrovert.ā
I also just instantly liked the character. Apparently sheās called Jordan A. Mun, a bounty hunter, clearly pursuing an obsession that her agent wishes sheād leave alone. The newspaper clippings on her ship show that she used to be part of a legendary band of criminals called the Five Aces, and among their number was the person sheās now chasing: Colin Graves, played by actor Kumail Nanjiani (The Big Sick, The Eternals). We can extrapolate that the gang broke up, and now sheās hunting them all down.
Mun, played by Tati Gabrielle, is just so immediately personable. Sheās twinkle-eyed, gleeful in her refusal to follow her agentās advice, and thanks to some stunning motion capture and art, conveys vast amounts about her character through the smallest expressions. I want to hang, except neither of us would actually want to hang. Weād nod at one another, then sit at separate ends of the ship.

And while the hitting a robot with a sword element of the trailer didnāt exactly make me leap out of my chair in delight, Iām finding myself in the weird position of being delighted that this is a Naughty Dog game, despite my, er, not exactly enthusiastic history with the studioās output.
In fact, when it comes to Naughty Dogās games, Iām quite the downer. I absolutely cannot stand Crash Bandicootāit seems like the anathema of gaming to me, a game in which you canāt see where youāre going and have to fail to progress: bleurgh. Itās Rick Dangerous 3D. Then, due to my being pretty much PC-only during the PS2/3 era, I totally missed out on the first releases in the Uncharted series. When The Last of Us came out I was intrigued, but then I instantly absolutely detested it. I hated it! Like, in a way I would normally characterize as somewhat problematic in a person!
I hated the way it so callously killed a child purely as a means to give motivation to some dullard bloke (I wrote about this in more detail a while back), and I hated that it was a cover shooter at a time when everything was a cover shooter. I found it arrogant and irritating in the extreme!

Now, Iām not defending any of this as some sort of critical position. Itās pure emotion, a visceral reaction that is quite unlike me, and given so many people whose opinions and intelligence I love and respect enjoy the game so much, I feel sure I am missing out. (Iāll still argue that it was a grotesque, awful āfridgingā though, and probably fold my arms.)
But I did eventually catch up on Uncharted, and big news: those games are great! I really enjoyed them! I had issues, and bloody hell, crates. But yeah, really lovely games, withāand hereās the keyāfantastic, personable storytelling.
And itās this that makes me think, āActually, maybe Iāll bother to grind through yet more hitting robots with swords, if it means I get to experience acting as good as I saw in this trailer and a story deserving of that character, Iām in. (Shout-out to whoever is playing the agent as wellāI loved her delivery so much too!) Iām ready to go. I have such good vibes! I want to be the cool space criminal bounty hunter who thrives on her own!
Of course, it could end up being be stinky-poops (a critical term you likely arenāt familiar with). I donāt know! No one does. Forming conclusions on this game after a single trailer would be perhaps deeply stupid. But if Iām going to allow myself a moment of vibes-based enthusiasm, of all the games in that teetering pile of commercials, this is the game that got me. Iām excited.