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Infinite Combos Scheduled for Termination when Street Fighter X Tekken Patch Arrives Mid-May

Illustration for article titled Infinite Combos Scheduled for Termination when emStreet Fighter X Tekken/em Patch Arrives Mid-May

Four infinite combinations discovered last month in Street Fighter X Tekken all will be obliterated by a patch scheduled to move by mid-May, Capcom said yesterday afternoon.

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The combos affected Kazuya, Kuro, Xiayou and Pac-Man. Two were console exclusive characters (Kuro and Pac-Man, on the PS3) and Xiayou's infinite hinged on a one-frame link between attacks. Notably, none of these infinites involve characters from Capcom titles, which developed this game.

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Other fixes involve changes to frame data and and the means to block an attack (or not be hit by one). The post at Capcom-Unity has full details.

Street Fighter X Tekken patch notes, infinites, frame data and more addressed [Capcom-Unity]

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DISCUSSION

I hate playing combo-heavy games like this and Mortal Kombat online because I always encounter dorks that studied a combo flowchart and just repeat the same combo pattern every time. If I am opened up for an attack twice in one match I lose. I don't see how that is fun compared to a traditional match where it is a constant trade-off between attacks. I guess some people don't mind watching their character get helplessly hit 30 times in a row while you just sit and watch.

I still will play the newer games locally and online with friends, but these really long-chained combos are nothing more but an exploit for online players to spoil what could have been a fair and fun match. Killer Instinct seemed to be one of the first games to introduce an over-the-top combo system, and it seems like most fighting games started to go downhill from that point.