Image Suggests Wii U Controller Will Have True Analog Joysticks, Not Nubs

Illustration for article titled Image Suggests Wii U Controller Will Have True Analog Joysticks, Not Nubs

An image published to Twitter, and since taken down, by a QA tester for LEGO developer Traveler's Tales, depicts a WIi U controller with traditional twin analog joysticks, not analog pads similar to the 3DS', as had been shown in earlier images of the controller.

Games Radar, which first reported the picture, notes that the start and select buttons have shifted, as well as the existence of some new square button on the left side whose purpose is unknown. This controller also carries the Wii U branding, unlike previous models.

Development kits may differ from the actual consumer product, of course, though it would be unusual for developers to get a controller with proper analog sticks if the commercial unit still featured the nubs. It may also be a future or alternate model that won't be released at launch or be available separately (which would be a publicity disaster for Nintendo.)

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Everything is conjecture at this point, but again, I've asked a Nintendo of America representative if the company wishes to address this variance. Guess we'll find out more at E3. [Update] As expected, the NOA representative said the company does not comment on rumor or speculation.

Revised Wii U controller image leaks to Twitter - actual analog sticks, other minor changes shown [Games Radar]

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DISCUSSION

I guess it's nice than the analog sticks are improved, but can someone at Nintendo fix the button placement?

Why is the right analog stick above the buttons, and what's worse, why are the buttons closer to being parallel to the analog stick? Who thought that would be MORE comfortable is my major point, because it's certainly less comfortable. We slide our thumbs at an angle, it's why both the 360 controller, and dual shock 3 have a pretty big offset angle (close to 45 degrees) between the buttons and analog stick. It's just not as comfortable to bend my thumb to something closer to 90 degrees.

I find it odd too that a company like Nintendo aiming their device to appeal to a wide audience would suddenly shift the buttons below the analog stick when people already have muscle memory for them above...how does this help help both hardcore and casual users? It doesn't even help the developers either, since now the damn Y button is the closest thing to reach, and the A button is the furthest. They're already adding on the touchscreen to be the major change, why alter the traditional controls around on users too?

Seriously, someone at Nintendo explain the reasoning to me. I know it sounds like I'm bitching, but we're going to be stuck with this controller for a whole console cycle. You want them to get it right the first time.