I Enjoyed The New Devil May Cry Even More By Waiting A Few Years To Play It

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I’m a big fan of action games, and the cream of the crop is Devil May Cry. The series has always had the right mix of tricky combo creation and carefree fun. When developer Ninja Theory reimagined the series in 2013’s DmC: Devil May Cry, an anarchic mood and redesigned Dante upset some fans, including myself. Having waited years to finally play the game, long after any controversy has died down, I find myself enjoying it much more than I thought I would.


When I was growing up, there were are few staples of my gaming diet. I would play Metal Gear Solid 2: Sons of Liberty multiple weekends in a row. I couldn’t get enough of Resident Evil’s monster filled corridors. There was also Devil May Cry, a reckless action game about the badass demon hunter Dante. He was a cocksure party lover, a hardcore swordsman, and a flirty ladies man. But he was also flawed and human, occasionally overconfident and often brimming with anger. As the series title indicates, he even cried, a rarity for badass video game men. The best version of Dante was in Devil May Cry 3, a prequel set before the rest of the series. Dante starts off as a wild spirit before a dramatic conflict with his brother Vergil helps him mature. Also, he had nunchucks. Dante’s complexity made him beloved by series’ fans, which was why so many disliked Ninja Theory revamping the character into a wiseass, trailer park punk.

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It was a radical departure, less Castlevania by way of John Woo and more along the lines of a Blink-182 frontman trapped in a Clive Barker story. At the time, I let the game pass, content to stick with Devil May Cry 3 and one of my personal favorite action games, Metal Gear Rising: Revengeance. Last week, I finally decided to give it a go. I’ve found DmC: Devil May Cry to be an entertaining reimagining of one of my favorite characters so far. He retains the carefree attitude of the original version but merges that with an acerbic edge all his own. He’s sexual and irreverent in ways that his original version could never be, a dirtbag with a magic sword. Throughout the game, he starts to understand that the fight against the demons isn’t just about personal satisfaction—he watched demons kill his mother as a child—it’s also a chance to make a difference. Cliche as it might be, he learns to care. It’s a similar trajectory to the original, but there’s tweaks that make it feel distinct.

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Enthusiastic players bring an energy to any game they play, but they can bring judgement or protectiveness over things they love. Years back, I might have written the new Dante off as too different than the source material. With the benefit of time, I’ve come to appreciate him on my own terms. Sure, he’s not the same, but that doesn’t mean he’s worse. His difference provides a refreshing variation on the familiar stories from the series’ early days, even if the game’s trying a bit too hard to be edgy sometimes. By taking my time to get to DmC, I can see good qualities of the character I might have missed, and I’m having a blast as a result. Maybe that doesn’t last, but avoiding the initial discourse and controversy has made it easier for me to engage right here and now.



I loved this game. The graphics, weapons, different pull mechanics, and how Dante and Virgil interacted. I thought that Dante had some real character growth, and the twist at the end felt earned.

The level design was awesome. Two standouts for me were the 3rd level and the car slow down level. Dante’s joke at the end of level 3, about church taking forever, just killed me.