How Some Of Game Of Thrones' Biggest Shots Were Made

Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

While we’ve seen some concept art from the last series of Game of Thrones, tonight I thought it’d be cool to look at some of the VFX work done on season 7.


Rodeo FX, a studio with offices across the world, was tasked with coming up with some of the series’ biggest shots, from the sea battles to the march of the undead to the destruction of the Wall at Eastwatch.

From the company’s notes on that last shot:

For the wall’s dramatic collapse, we scored the wall to break it apart in multiple shots to cover its extensive size. We separated the wall in three parts: the closest area, which was destroyed in hi-res, the middle section, that remained standing in hi-res, and the farthest section in low-res as a base for digital matte paintings.

We received a previs referencing the timing and size of the collapse, and the studio layered effects on top of that. Our artists added secondary debris, smoke and interactive fire when the fire hits the wall. For the actual collapse of the wall, our team created debris, powdered snow and water splashes as the ice falls into the sea. Real fire elements were provided and color graded to become the ice dragon’s destructive blue breath.

Their shot of the ice dragon bringing down the wall was so good, in fact, that it won them a VES (Visual Effects Society) award for “Outstanding Visual Effects in a Photoreal Episode”.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs



Overall this scene was fine but I was getting Skyrim flash backs with the dragon flight animation. Seems hard to make a flying dragon look natural. Probably would have been better if they hadn’t made it moving at jet speeds.