How 50 Cent: Blood On The Sand Works

In the latest developer diary for 50 Cent: Blood on the Sand, members of the development team explain how the hardcore rapper and his crew take on a fictional Middle Eastern country.

The video takes us through most if not all of the gameplay mechanics for the new 50 Cent game, covering weapons, vehicle combat, online multiplayer, and close-combat kills. What it doesn't do is justify the existence of a video game in which a drug dealer turned raper and his posse take on the population of a small country in the Middle East. The whole concept is made even sillier by the members of the Swordfish development team, whose English accents only add to the surreal feeling surrounding the title.

50 Cent: Blood on the Sand for the Xbox 360 and PlayStation 3 should be hitting store shelves later this month. Maybe then I'll finally be able to believe it's a real game and not some elaborate prank.

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I almost hate to admit it, but something about this game appeals to me. I think it's the completely ridiculous premise, which is delightful in its mind-boggling absurdity much in the same way as the "Q-Unit" mashup album of 50-Cent and Queen tracks. And, from the looks of things, the game seems to be pretty well-made.

That said, the level of violence turns me right back off again. Don't get me wrong; I play plenty of shooters. I understand and appreciate the difference between fantasy violence and real-life violence. But spending in-game currency in order to purchase new creative ways to stab someone repeatedly with a knife goes over the line for me. It's not merely the violence but the celebration of said violence that I just can't dig.