A recent update for Horizon Forbidden West (coming alongside the new Burning Shores DLC) has something interesting tucked away beside some subtitle and item changes: thereās now a toggle for anyone who suffers from Thalassophobia, or āthe persistent and intense fear of deep bodies of water such as the sea, oceans, or lakesā.
As The Verge report, anyone who enables this option will find that the gameās underwater sectionsāthereās part of the Bay Area thatās explorable under the waves, for exampleāwill be a lot less taxing on the nerves. Developers Guerrilla describe it as:
This feature aims to ease thalassophobia symptoms by improving underwater ambient visibility and allowing you to breathe indefinitely, regardless of story progression.
If that sounds stupid to you, thatās fine, donāt enable it! But as Iāve blogged repeatedly on this website the ocean is a deep, dark and terrifying place, and video games do a good jobāperhaps too goodāof playing up to the most fundamental aspects of that fear, namely the way they restrict visibility and then put loads of dangerous (and more importantly unseen) things in your vicinity.
Throw in a super common underwater stage tropeāa limited supply of oxygenāand youāve got everything you need for an experience that goes beyond challenging and into the realms of truly stressful. Like, voluntarily skip entire sections of a game levels of stressful
So this is a toggle that, for me at least, is something 30 years in the making. Thank you, Guerrilla, I appreciate it, and especially the fact that itās an optional thing, because as fucked up as I get playing 3D underwater levels I also realise most people have no such problems, so itās nice to have the choice.
If this sounds vaguely familiar, thatās because a few years back Obsidian promised something similar, only in their case for anyone afraid of spiders. Which, again, as an Australian, I have nothing but understanding for.