Literally, of course, but also emotionally.
It has been well established on this website that I am a video game coward
https://kotaku.com/i-cannot-play-horror-games-but-i-wish-i-could-1649583237
Iāve got my reasons for thisāmostly that horror doesnāt give me a ārushā, it just makes me physically sickābut my aversions arenāt restricted to spooky games. There are āscaryā experiences I prefer not to handle in all kinds of games, but the one I seem to run into most regularly (and that is fucking me up right now) are sharks.
From Half-Lifeās alien fish monster to Resistance 2’s sea battle to Assassinās Creed Black Flagās diving missions, there are tons of games that I either wonāt play, or will skip entire sections of if possible, if they include sharks (or shark-like creatures).
I donāt make those calls lightly! I have a genuine fear of sharks based on real world events, like multiple close encounters with them while living in a country where human beings are definitely on the menu. I also very nearly drowned as a teenager while surfing, and ever since have been terrified of the dark depths of the ocean in general.
So itās killing me that theyāre everywhere (or at least seem like theyāre everywhere, even though theyāre obviously not) in my game of the moment, Assassinās Creed Odyssey. Iāve been loving almost every second of the newest game in the series, lapping up every open world task itās asked me to do. Ride here and kill a guy? Sure. Sneak into this fort and steal some stuff? Hell yeah. Dive to the bottom of the ocean to search a shipwreck and get jumped by four huge man-eating sharks?
Get me the fuck out of here.
Hereās my main problem: the limitations of the gameās camera mean that I can only ever see a small area in front of me, which means that while underwaterāwhere Iām vulnerable to attacks from all sidesāevery second is anxious death for me, as I donāt know whether Iām just swimming around or if Iām moments away from a sharp, bloody demise.
(Yes, thereās a small audio cue to alert you if a shark is striking from behind, but its sharp nature only adds to my anxiety, because I then swing the camera around like a madman and lose my bearings).
So much of the Assassinās Creed experience (on land anyway) is about me being the hunter, creeping up on my unsuspecting prey and dealing out swift death and judgement. Iām the one in control. Going beneath the waves and running into sharks flips this on its head; suddenly Iām the one lost and disoriented, stripped of most of my speed and powers, while the sharks, in their natural habitat, have the advantage. And I hate it.

Kotaku Game Diary
Daily thoughts from a Kotaku staffer about a game weāre playing.
Being underwater in Odyssey triggers that same olā horror game feeling: I get anxious, and then I start to feel sick in my stomach, and then I donāt wanna play (or at least play that part anymore).
Itās got to the point where Iām actively avoiding missions involving diving into the ocean, and on any quest where I have to get down there, Iāve been…trying to stand on a boat and shoot arrows at the sharks from the surface.
Whatās funny is that another animal Iām terrified of for Australian reasons are snakes, which are also in this game. But where my fear of actual snakes comes from how they slither around disgustingly, unseen in the grass, in Odyssey they just kinda sit around hissing until you stab them.
I wish the sharks had been nerfed like that. But no, they had to be turbocharged, bloodthirsty underwater death machines.
This sad state of affairs is testament to just how much of a video game coward I am, I guess. Itās also a credit to Ubisoft, though, for nailing what makes a shark so scary: itās not their size or their teeth, but the fact they canāand do in this gameāstrike from out of the darkness anywhere, at any time.
