I mean, we all knew it was coming. Bungie had already mentioned that they felt that Destiny‘s auto-rifles were overpowered and too accurate, and that a “fix” was en route. I guess I just started telling myself that they’d forgotten or something. They did not forget.
Starting tomorrow, a Destiny hotfix will make a number of tweaks to how the weapons in the game work, along with a few other things. The complete list of changes, via the Destiny blog, is below.
General
Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance
Classes
Titan
Unbreakable: Fixed an issue with the perk granting more agility than intended
Warlock
Brimstone: Perk can now activate if player is airborne
Weapons
General
Fixed some issues related to quick weapon swapping
Auto Rifles
Base Damage decreased by 2%
Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
Stability decreased by 4% – 17% (driven by stat value)
Hand Cannons
In-air accuracy now increased
Scout Rifles
Base damage increased by 6%
Damage vs. Combatants increased by 6% – 25% (based on tier)
Improved target acquisition, plus additional recoil tuning.
Shotguns
Decreased base damage at maximum range (falloff) by 20%
Shot Package Perk now has a slightly wider cone of fire
The Rangefinder and Shot Package perks are now mutually exclusive
Exotic Weapons
Vex Mythoclast
Base Damage decreased by 34%
Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
Pocket Infinity
Enhanced Battery Perk has now been replaced with the Speed Reload Perk
Perks
Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed
Activities
Strikes
Engram rewards from strikes now appear in the post-game Activity Summary
Raid – Vault of Glass
Templar Encounter
Kill volume added to sniper platforms to prevent players from sitting on top of them
Relic is now removed and respawned if the holder leaves the playable area
Destinations
The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan
I’m super bummed that my humorously large stock of legendary and exotic auto-rifles will be less powerful than it was, and it also sounds like we won’t be able to rely on that “hide on the sniper pillar” method of beating the Templar in the Vault of Glass. Well, shit.
I’m also curious to know whether “The Fallen have also retreated from their hold over the Rocket Yard” is code for “we nerfed that second loot cave.” I guess we’ll find out tomorrow.
https://kotaku.com/theres-already-a-new-loot-cave-in-destiny-1639545105