Graduate School and Gaming: The Making of Winterbottom

While at E3, I wandered down to check out the Indiecade offerings (I meant to post my impressions earlier, but they'll be up tomorrow — better late than never). I'd posted earlier about the postmortem of The Misadventures of P.B. Winterbottom and was happy to get some hands-on time with the game, plus the chance to chat with Matt Korba (lead designer) and Paul Bellezza (producer) about the game and life inside USC's Interactive Media program. This is a nice look at the making of Winterbottom and designing in an academic setting; I enjoyed the parts of the game I got to take a look at, and I'm looking forward to seeing where it goes from here. The USC program is really pretty exciting, in that their students and graduates are actually going on to do something. [via IndieGames]

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I love seeing projects like this come together from dedicated people. The black and white silent film style is neat, though I'm wondering whether it has any purpose in the gameplay or if it's purely an aesthetic. Either way, the time travel mechanic seems really well executed.