
Yoshitaka Amano is famous for his Final Fantasy art. Nobuo Uematsu is famous for his Final Fantasy music. The two…
Based on the 1981 Sega coin-op of the same name, Turbo is one of those prototypes that everyone was sure existed somewhere (it was shown at the 1983 CES once), but never seemed to show up. Thankfully all this changed when former Atari 2600 programmer Anthony Henderson happened to stumble across his long lost copy of Turbo while searching his attic. According the programmer, Coleco originally wanted the game to use paddle controllers in order to better simulate a steering wheel. However reading the input from paddle controllers takes up considerably more clock cycles than reading regular joysticks, and there was not enough time to animate the road edges. After pleading with Coleco, they were allowed switch the game from using paddles to joysticks, which freed up enough time to insert the road edge movement but the game was cancelled before it was actually implemented. Other missing features include the ambulance, water puddles, and the enemy car AI (although implemented in the current prototype, it was never tweaked and finalized). The game difficulty also needed to be tweaked a little as dodging oncoming cars in this version is more a matter of luck than skill. According to the programmer there was actually one more revision of the game completed before the project was cancelled that included moving trees on the sides of the road on the curve stages. It is unknown what happened to that particular prototype. Turbo didn't get released because of a car accident. Lead programmer Michael Green was hit by a drunk driver while riding his bike and was seriously injured. Since he couldn’t work on the game while recovering in the hospital, the deadline came and went without the game being finished. As it turns out the game was already behind schedule due to the time spent by the programmers switching the control scheme from paddles to joysticks. By the time things got rolling again, the game market had started to collapse and the Coleco declined to release the game. Interestingly, many years later Atari bought up the entire Coleco VCS library of games including Turbo. While Atari only ended up re-releasing a handful of Coleco titles, Turbo was put on the master part list. It is unknown if Atari was considering finishing up Turbo, or if they simply added it to the list before knowing that it was incomplete.
Yoshitaka Amano is famous for his Final Fantasy art. Nobuo Uematsu is famous for his Final Fantasy music. The two…
The latest episode of the Super Gaming Quiz Alpha Turbo podcast had a special guest—me! I joined hosts and TAY veterans Ben Bertoli and Steve Bowling to try to answer 10 questions about Assassin’s Creed. I did my best. Get it on iTunes or Soundcloud.
The latest entry in Activision’s annual toys-to-life video game franchise has that new car smell.
The fifth installment of the series that started the toys-and-games craze goes on sale tomorrow, which means stores…
Originally a playable character class in Diablo III, the Monk arrived in Blizzard’s new MOBA Heroes of the Storm…
In the unlikely event that Rocket League becomes boring, these players have come up with a new way to play the game.
Rocket League received its first new map yesterday, and while the layout is similar to previous arenas, it’s got a…
Rocket League is the surprise hit of the summer, one that has plenty thinking “why didn’t anyone think of this…
Advertisement