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Puzzle your way through only one dimension. Solve some colour shenanigans, navigate the limited space and bend the dimension using mirrors. Solve 14 stages, then get one of two endings. The game explores trust, blindness and the importance of grey area, but for all of that, you'll need to see both endings.
Every once in a while, a game comes along that that does something surprising, different, memorable. Anthem is not…
Here’s a nightmare I’ve actually had: I’m a soldier in a war, and no one’s told me what to do. Bullets are whizzing…
After hosting sporadic tournaments over the last few months, game developer Square Enix hosted a special Dissidia…
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