id Software and Escalation Studios have compacted the essence of Doom 3 into an iPhone app with Doom Resurrection,…
Shooting Arcade is one of only two Atari 2600 games to use the Light Gun (Sentinel being the other), but was never released. Interestingly, it appears that Shooting Arcade was not developed in the US, but rather in Mexico by a company called Heuristica. How Axlon was involved is unknown, but they may have simply sub-contracted the game out to Heuristica instead of doing it themselves. So why wasn't Shooting Arcade released? No one knows the true reason, but one possibility is the flawed targeting system of the Light Gun. Another possibility is the late date of the game (1989). It's doubtful that an Atari 2600 target shooting game would have sold in great numbers, and this is probably why Atari went with the more action oriented light gun game Sentinel instead.
id Software and Escalation Studios have compacted the essence of Doom 3 into an iPhone app with Doom Resurrection,…
There is something winning about the game developer who can't hold back when he meets with Kotaku's man in New York.
When Team 17 tells us that a game is coming out "real soon", they mean real soon, with the proper sequel to 1991's…
There'll be nowhere to hide for PlayStation 3 owners next week, when Frank Castle bursts onto the PlayStation…
Haven't we had enough of zombie games already? No, and really, I can't seem a time when we will.
Sure we had some PixelJunk Shooter single player impressions, but what about the co-op mode, newly playable at this…
If any downloadable game deserves the subtitle Retro Evolved, it's the PlayStation Network's Gravity Crash from…
Capcom and GRIN spring Nathan "RAD" Spencer from prison, dust off his shiny metal arm, and turn him loose against…
While those of us in the U.S. were sleeping in, Nintendo spent yesterday adding a fresh crop of titles to their…
Advertisement